PARANOIA: Red Clearance Edition plays fast and loose with NPCs, bots, monsters (READ: animals and mutated animals) from the Outdoors, and anything else the Game Master controls. Which is how it should be. But as the edition has progressed during the pass off form the Red Clearance Edition starter set all the way through to the Acute PARANOIA boxed set, NPC stat blocks have undergone a few changes. Mostly, this is just to give GMs some pointers and benchmarks, but there are those GMs — likely traitors or mutants themselves — that enjoy using a more fleshed-out stat block, so for them, I’m showing off some of the templates I use.
