Tales of Xadia: The Dragon Prince Roleplaying Game (TOX) is a hidden gem that deserves more attention. This tabletop game comes with a robust digital toolkit, similar to D&D Beyond, and it’s built on the Cortex system found in Cortex Prime Game Handbook. Despite being tied to a popular TV show, TOX offers a lot to players who aren’t fans. In fact, I believe it’s the perfect system for running Curse of Strahd (COS), even better than D&D itself. Let’s dive in and see why.
Tag: tales of xadia
Something that trips up players and GMs new to the Cortex RPG — and a lot of games described as “narrative” or “fiction-first” — is interpreting traits that are purposely vague. This comes up when choosing what traits to use in a dice pool, as well as describing the outcomes of those dice rolls. Players and GMs may hold different expectations of what a trait means when it’s no more than a word or short phrase plus a die rating. Strength D8 might be fairly self-explanatory to an experienced tabletop gamer, but Liberty D8 or Divided We Stand D8 are probably far less so.
Let’s look at ways to define traits by taking a look at the concept of “narrative permissions” in game design, as well as the Statements mechanic in Cortex games, and see how they can help us out!