Beleaguered GMs everywhere suffer burn out, and even well established, well prepared GMs might have habits that make running a game difficult. Maybe it’s in choosing which adventure to run. Maybe you overprepare, juggling more information than the players will ever see, and you feel like you’re wasting valuable time. Maybe you just get caught up in the excitement of it all and dream of long campaigns, while in reality you’re lucky if enough players show up to the first session.

I’ve got a process that will help you out! Using cutting edge learning techniques, we’re going to tackle these problems. This process will give you the ability to design and develop a one-shot or mini-adventure quickly, and by using this method, you’ll have an easier time recalling all the information during the game session when you run it.

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