The following post has been ported over by my now-defunct site neuronphaser.com. It was originally posted November 19, 2015.

Unwritten: Adventures in the Ages of Myst and Beyond features a fantastic set of tools for creating Ages: alternate realities and worlds featuring unique natural resources, a single altered physical law of reality, or some ingenious, steampunk-inspired piece of esoteric machinery worth exploring. Like so many Fate-based games, there’s a great discussion of creating these sorts of worlds and translating them into location Aspects.

What follows is a stab at expanding the Age creation system, with an aim at providing more specific locations and conflicts to be explored. Additionally, there is a simplified framework from which improv-lovers can develop semi-randomized Ages. Players get a chance to really shine in defining Aspects of an Age, or using the Deduction rules to add details and variety to an existing Age.

Read on for the guide, or go here for this entire guide in a Google Doc for viewing/downloading.

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