Tag: dungeon masters guild (Page 3 of 3)

Archetypal Spell Compendium: Artificers & Arcanists Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

Archetypal Spell Compendium: Artificers & Arcanists is a mechanics-heavy supplement geared towards players. It presents 101 new spells and a handful of new archetypes for spellcasting classes (including the official and newly-released-to-the-DMsGuild class, the Artificer). The author’s mechanical knowledge of 5th edition is fantastically showcased, as is the amount of lore that enhances the Forgotten Realms setting as well as touches upon other campaign worlds through the origin notes on several spells. This book is jam-packed with well-balanced, well-researched gaming material you can immediately start using at your table.

Rating: Content 5/5 and Form 4/5.

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Old School Hacks Vol. 3: Megadungeon Mayhem now available at DMsGuild

Out now at Dungeon Masters Guild: Old School Hacks Vol. 3: Megadungeon Mayhem – A Toolbox for Better Megadungeons!

This 34-page guide features four chapters of material covering:

  • What makes a megadungeon tick?
  • Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
  • Variant and optional rules to help make megadungeon campaigns feel different from a standard dungeon-crawl adventure.
  • Tips, options, and hand outs to help players tie their characters’ backstory to the megadungeon.
  • An alternative Experience Reward System that focuses on the tropes and activities that make megadungeons different.
  • A Time Tracker that will help keep DMs and Players organized during dungeon-crawl play.
  • An entire chapter on Big Bad End Guys (BBEGs) and how to wrap up a megadungeon in a satisfying manner!

Whether you are using a published megadungeon like Undermountain as found in Waterdeep: Dungeon of the Mad Mage, third party or older-edition-conversions such as the Temple of Elemental Evil or the adventures found in the compilation Tales from the Yawning Portal, or are building your own megadungeon, this guide is sure to spark your imagination, ease the process of prepping your game sessions, and challenge your players for years to come!

Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.

Pick it up today at DMsGuild.com!

Skill Challenges in 5e Review

Prolific Dungeon Masters Guild writer and editor R P Davis has released Skill Challenges in 5e as a conversion of the Dungeons & Dragons 4th edition mechanic to the bounded accuracy of 5th edition. It comes complete with examples and a stat block of sorts. Looking for a structured system for handling complex investigations, challenging social interactions, or simply a way to measure the challenge difficulty of non-combat encounters to award experience points for something other than killing monsters? This is gonna be your jam.

Rating: Content 5/5 and Form 5/5

Pick up Skill Challenges in 5e at DMsGuild today.

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