Tag: dungeon masters guild (Page 1 of 3)

Uncaged Volume I – Part Two Addendum of a Dungeon Masters Guild Review

I accidentally deleted a couple adventures off of my last review; I blame my laptop’s trackpad for over-highlighting! Anyway, here are the missing adventures, and they have been added to the original review as well for completeness, which you can find here: Uncaged Volume I – Part Two of a Dungeon Masters Guild Review.

Shadows and Talons

By Melanie Black; levels 5-6

A harpy attack convinces the town of Cragwatch to hire outside aid against the menace. But the truth of the harpy’s origins may prove the enmity to be a simple misunderstanding.

While the challenges presented in this adventure don’t really suggest levels 5-6, the roleplaying opportunities afforded in this adventure definitely require experienced players and a DM who’s ready for some delicate scenes. And I mean that in the best way possible: the simple roster of characters in this adventure leads to a very satisfying tale of misunderstood origins and motives. Every step of the party’s actions are accounted for in case they uncover a lie or ulterior motive, which is no small feat in an adventure like this. But in so doing, author Melanie Black creates a story that runs smoothly despite not being focused on mechanics and combat strategies. It’s a great, focused one-shot that will make harpies a lot more interesting than they are as presented in the Monster Manual.

The Guardian of the Forest

By Awkward Bard; levels 5-8

The ancient Guardian of the Forest has been captured by the black dragon Murgyss. The Guardian’s heir, a medusa named Petra, leads the party on a quest to save her patron before its lifeforce is drained!

This is a picture-perfect, straightforward dragon-slaying quest, something you see way less in Dungeons & Dragons than you should. Especially executed as a great one-shot, as is the case here. Despite not having a map, the set-piece battle at the end is awesome. The Guardian is hooked up to life-draining crystals…

…that the dragon can activate to heal itself. Or, the party can target them to save the Guardian, which is a fun-as-hell skill challenge-like scenario! The final fight is deadly, but with two possible NPC allies (the medusa and an ogre), it’s much more doable for the party’s expected levels. Petra’s gaze attack is going to be a major component if she is positioned right, as it will force disadvantage on enemies who don’t meet her gaze…and therefore the PCs can really exploit that with sneak attacks and similar tactics. That’s partly why I’d argue harder for a map, but in theater of the mind this will still create an exciting, strategic battle.

The rest of the adventure ain’t no slouch either: there’s a great mix of encounters. There’s a puzzle, a potentially friendly ogre named Fiona(!), and a reasonable dragon’s hoard that won’t break game balance while still feeling like a major haul.

A Family Reunion

By Jessica Marcrum; level 7

A yuan-ti queen foresees the deaths of her monstress children and has the party track them down and bring them to her. If they succeed, they’re invited to a celebration feast and richly rewarded. If they fail, they are in for a fight!

This adventure straight up feels like a play, or a live action scenario. Which is funny because there’s a theater scene in it. But seriously: it’s got ton of character agency and roleplay opportunity, yet the resolution of each scene is (by design and logic) very specific; i.e. attending the play in one scene. The adventure relies heavily on skill checks for resolution, and gives some advice for modifying things based on approaches. This gets things right by utilizing skill checks in place of combat, but I take an issue with these not being a bit more complex, such as in the form of skill challenges, or leveraging more of the complexities found in the Social Interaction rules (Dungeon Master’s Guide, Chapter 8). Some of the DCs are necessarily high (more than one starting DC 25!), so that’s something I have trouble with. But in the form of a one shot, and in the theme of keeping things simple for such an adventure, it does all work. And remember, the resolution of each scene is spelled out, so if you pass or fail, you’ve got the results clearly detailed. It’s not like an investigative scenario where a fail halts the adventure; quite the opposite here! It could mean the difference between a wonderful reward and a pitched battle!

Conclusion

Those are three of the great adventures that launch the Tier 2+ section of Uncaged Volume 1. Read my full review here.


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

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Uncaged Volume I – Part Two of a Dungeon Masters Guild Review

Updated 4/1/2020: I mistakenly deleted the first 3 adventures in the review! They’ve been added back in below (and exist as a separate post, as well). My apologies to Melanie Black, Awkward Bard, and Jessica Marcrum for the oversight!

This review is coming in two parts: you can find Part One here.

Unique among one-shot adventure collections in that Uncaged has a tightly unifying theme gloriously realized through adventure scenarios that often feature tough moral dilemmas, Uncaged Volume I is a triumph. It is beautifully laid out with several tools that make it incredibly easy to navigate it’s 26 adventures, many of which feature new monsters, magic items, and encounter maps. With the exception of maybe one or two missing references that might affect gameplay, the editing is incredibly consistent, making it a joy to read. If you’re looking for one-shots that are more than just dungeoncrawls, there might not be a better release out there.

Rating: Content 5/5 and Form 4/5

Buy Uncaged Volume I here at the DMsGuild!

Read on for the full review!

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Support Doctors Without Borders with this DMsGuild Bundle

The Dungeon Masters Guild team has put together a couple bundles to support Doctors Without Borders (Medecins Sans Frontieres).

My DMsGuild title Old School Hacks Vol. 3: Megadungeon Mayhem is featured in the Doctors Without Borders Charity Bundle along with the following lineup of all-star best-selling and new-to-the-Guild releases:

  • The Festival of Magic
  • A Darkness from the Stars
  • Alchemical Archetypes: Created & Creators
  • Archetypes of Eberron: 31 Subclasses
  • Dalliance’s Monster Compendium: Spiders
  • Dance Dance Resurrection
  • Elementalist’s Pocketbook
  • Festival of Cold Light
  • Goblin Heist
  • Happy Little Treants
  • Infernal Magicks: A Guide to Spells in the Nine Hells
  • Into the Dragon’s Maw
  • Lutrinian Race – An Otter Kind of Race
  • Mark of the Vestige
  • Neverember’s Guide to Urbanization
  • Owlbears & Farm Maids
  • Release the Krakin!
  • Shore of Dreams
  • Sora Esma’s Cart of Wonders
  • The Floating Islands
  • The Knight Librarians – Fighter Subclass
  • The Way of the Caretaker (Monk Butler Subclass)
  • Trouble in Neverwinter
  • Batfolk! The Nycter and the Desmodu, Two Charcter Races of Darkness and Blood!

Check out all the options, including an Adventurer’s League Bundle, here.

Find out more about the charity organization itself by clicking here: Doctors Without Borders (Medecins Sans Frontieres).


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

Domille’s Wondrous Character Sheet Out Now on DMsGuild!

Fans and fellow creators: Domille’s Wondrous Character Sheet has just launched on Dungeon Masters Guild! This simple and effective character sheet is optimized for one-page, everything-at-a-glance use, and best of all, it comes with a limited license for DMsGuild and other 5th Edition content creators to use for their pregenerated characters and NPC companions in their works!

Pick up Domille’s Wondrous Character Sheet on DMsGuild now, and read on for some extras and insights!

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Twisted Mithral: Cart Combat by E. R. F. Jordan – a Dungeon Masters Guild Review

E. R. F. Jordan has put out a dizzying array of smaller supplements on the DMsGuild in a relatively short time, but the long-gestating Twisted Mithral: Cart Combat is on a whole other level! Featuring a beautiful and simple layout, this release marries D&D 5th edition’s clean mechanics with a Mad Max aesthetic to deliver a fantastic deep-dive into mounted and vehicular combat. Never overcomplicating the rules, Twisted Mithral is a great addition to your campaign, especially — but not strictly — if you want to feature chariot and arena combat.

Rating: Content 5/5 and Form 4/5

Buy Twisted MIthral: Cart Combat here at the DMsGuild!

Read on for the full review!

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