Today I’m continuing discussion about guidelines for converting the epic 5th edition Dungeons & Dragons campaign Curse of Strahd to Tales of Xadia: The Dragon Prince Roleplaying Game, a game powered by the Cortex Prime system. If you don’t know why, check out Part 1, and if you want to talk mods (AKA rules hacks), check out Part 2 and Part 3. It’ll help if you have thorough knowledge of Curse of Strahd and probably a good sense of how Catalysts in Tales of Xadia work for this article to make sense.
After a long wait, here are the Catalyst character sheets for a few of the major Game Moderator Characters (GMCs, the Tales of Xadia term for NPCs). I’m gonna hit you with the “big ones” first, Ireena and Strahd, since they form the basis of the whole campaign. After that, I’m going to show of Volenta (one of Strahd’s brides) since I plan to use her very early on. Finally, we’ll close out with GMC stat blocks for the village of Barovia, with a focus on Ismark the Lesser, just to juxtapose what an “important” GMC that isn’t a Catalyst might look like, and why I chose going in that direction with him as opposed to making him a Catalyst.
I’ll probably tackle the big artifacts in the next article, but as of this writing I haven’t started outlining anything yet. Feel free to hit the comments and tell me what (else?) you want to see!
So grab your Tarokka deck and figure out who your Fated Ally card reveals, because we’re headed into Barovia!