Tag: actual play (Page 1 of 2)

Rising Tide Issue 4 – Cortex Prime Superheroic Campaign Journal

Rising Tide is an superhero campaign set in Boston, MA. I’m the GM, and this issue marks the first session since we converted from Astonishing Super Heroes to Cortex Prime by-way-of-Marvel Heroic Roleplaying. In this issue, I’m joined by my brother Joel, running two heroes: Minute Man (a not-man-out-of-time version of Captain America, whose legacy is a shield wielded by several past superheroes dating back to WWII) and Weather Woman (think Storm’s powers but Kitty Pride’s more girl-next-door origins).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory. You don’t need to read Issue #2 and Issue #3 to understand this one, as it’s a side story. Unless, of course, you want to! If you’re more interested in general superhero campaign advice, take a look at how we built this campaign setting collaboratively as our session zero.

In Issue #4, we cut to nighttime in Los Angeles, California, where two heroes are performing their usual rounds. Suddenly, a call comes in about a prison break that doesn’t quite make sense, followed by a brawl between opposing supervillains. Just when things couldn’t get more inexplicable, the corporate security at Monarch Techtronics calls in for help, their security overwhelmed by mind control!

Continue reading

Rising Tide Issue 3 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory.

In Issue #3, the heroes seek the final pieces of the puzzle behind Tom Wood murdering former police commissioner Thaddeus Kozer, in part because of the appearance of magical shadow monsters during what was supposed to be a less violent confrontation. Unfortunately, after they get their answers, they also get attacked by the superhuman mercenaries known as Halo Force!

Continue reading

Enter The Nerdom Plays OSR-style Dungeons & Dragons – The Complete Adventure

All episodes of Enter The Nerdom‘s foray into the old-school goodness of Dungeons & Dragons are out now! Follow along as hosts Stan Moroncini, Chad Cook, and Watson Bradshaw join special guest Dan Mason, and delve into the depths of the Puzzle Dungeon: The Seers Sanctum by Directsun Games! We used a hack of Ben Milton’s incredible Knave to keep the rules simple and straightforward, maximizing our play time and keeping the players on their toes with every death-defying encounter and mystery they faced.

Here’s the complete episode listing:

You can catch all their podcast episodes here. Be sure to tune in, because they cover many amazing “nerdoms”: Ghostbusters fans, the  incredible Star Wars-based charity organization known as The 501st Legion, professional wrestling, anime, and so much more!

I’ve also released some of the assets we used for the game:

I’ll put up a few more bits of information and perhaps some more adventure-specific assets I used in the following days!

Treasures Just Beyond – A Knave 1st Edition Hack with Gygaxian Flourishes

When the hosts of Enter The Nerdom approached me to run them through a game of “Old School style” Dungeons & Dragons, I knew I needed a lightweight ruleset to get us through what was likely to be a pretty fast one-shot scenario. It turned into two sessions, but we all agreed that the setup and “learning” time needed to be at a minimum to keep the podcast playthrough very fast and energetic. I turned to Ben Milton’s Knave to get what I needed!

I’d already worked on some hacks for Knave‘s 1st edition, so I just compiled those into a doc, stripped out some of Knave‘s more “lowlife, dirty bastards” stylings and replaced those with classic Gygaxian and Arnesonian flourishes: non-human PC ancestries, quick-playing dungeon and wilderness crawling rules, and a simple modification to make spellcasters a bit more of a thing via spellbook rules layered on top of the “anyone can use a scroll” magic rules. I topped it off with some Feat-like abilities to replace class abilities, and give the players their own little niche protection.

Here’s the final document I used, as a PDF formatted to be printed “Booklet” style in Adobe Acrobat, and stapled together. I used cardstock for the first page, to give it a sort of “cover” quality, and referenced it during play. Especially when the PCs started dropping to 0 hit points, or scoring critical hits and fumbles. (There were a lot more fumbles than hits, as I recall!)

Keep an eye on Enter The Nerdom to listen to our actual play of Directsun Games’ Puzzle Dungeon: The Seer’s Sanctum using these rules!

Enter The Nerdom Plays D&D: Treasures Just Beyond Character Sheets

The continuing adventures of the Enter The Nerdom crew should be posted to your favorite podcast listening service soon! In celebration, here are some character sheets I created for these sessions.

These character sheets are perfect for Knave and most of its hacks, and can probably do in a pinch for any ability score-based D&D retroclone or remix. The particular hack we are using is my current playtest draft of a Knave hack I call Treasures Just Beyond. It adds very basic dungeon and wilderness procedures, provides a slightly more robust social mechanic based on reaction rolls and attitude, and modifies the magic system to mix in elements of the original edition of Dungeons & Dragons and GLOG (perhaps better explained and shown in the Cairn SRD “GLOG Magic Hack“). Don’t worry, I’ll be posting that entire playtest document very soon!

Without further ado, here are the character sheets for Treasures Just Beyond (Enter The Nerdom Variant):

Player Character sheet

NPC Hireling sheet

Editable version of both via Google Slides. You’ll need to click File > Make a Copy and save it to your Drive somewhere, then you can edit it.

Enjoy!

« Older posts

© 2024 Tim Bannock

Theme by Anders NorenUp ↑