Tag: actual play (Page 1 of 3)

Jurassic Park and Mork Borg Meet Enter The Nerdom

It’s here! 65 million years in the making and it all comes down to this! No, not the release of Jurassic World: Rebirth, but something quite different: butchering the memory of Jurassic Park with the over-the-top, end-of-the-world RPG Mork Borg!

Enter The Nerdom‘s hosts Chad, Watson, and Stan are players in this insane romp through what at first might seem like a re-hash of the first (and as we all know, greatest) Jurassic Park movie, but which quickly devolves into a run-for-your-life thrill ride as things take a decidedly Mork Borg-ian approach to the subject matter. This ain’t your daddy’s dinosaurs! This is the end of the world…or at least Isla Nublar.

Check out the full actual play episode at the links below, and if you enjoy it, here’s all my files for the game for you to use as you wish: the rules, character sheets, GM screen, tables, and even rough notes to turn this whole thing into a much longer-running mini-campaign.

And don’t forget to check out Jurassic Park: Edge of Chaos, which served as inspiration and is chock full of maps and other useful lore on the original Jurassic Park!

Big thank you to the Enter The Nerdom team!

Happy gaming!

Mork Park Actual Play and Adventure Coming Soon

Jurassic Park is the best dino-horror-action film of all time, and Mork Borg is the best doom metal apocalyptic RPG of all time. So of course it’s time to mash the two together! And who better to play through it than Enter The Nerdom?

Mork Park is a quick-play rule hack that takes Mork Borg. I streamlined it ever so slightly with inspirations from Death In Space, and might have been guided by a few design choices from Shadowdark. But I really wanted to convey the survival-horror aspect of scrounging gear to make it out alive, so I tacked on inventory usage inspired by Mausritter. The presentation ultimately lands on…

…Mork Borg’s 2-page rules cheat sheet with Mausritter’s usage system built-in, rather than tacked on.

Oh, and I thought of a neat way to bring in a streamlined version of the panic rules from ALIEN The Roleplaying Game. Since we played ALIEN on the podcast before, but kind of got rushed to wrap up the scenario, I thought it would be cool to revisit an element of that in what is sure to be a much more action-oriented scenario.

Enter The Nerdom will be recording the actual play episode soon. As soon as it releases, I’ll follow up with post including everything I used to run the game:

  • Mork Park GM Screen: Inserts for a 3-panel Game Moderator Screen in landscape format, including all the rules (1 page), tables (1 page), and survival gear (1 page) you need to play the scenario.
  • Mork Park –  The Adventure: Character creation, scenario background, introductory text, an adventure outline for a one-shot (with room for loads more adventuring if you wish to include event dice and a point crawling style of play), an optional Doom Clock of various catastrophic events, and a handy encounter tracker for handling initiative order.
  • Mork Park Character Sheet: A single page, landscape format character file custom built for the rules of the game.

Need maps and tons more material for inspiration? Check out the free fan-made Jurassic Park: Edge of Chaos, a full narrative TTRPG for the original Jurassic Park movie complete with character files, loads of maps, and tons of background material. It was a great inspirational tool, but is not necessary to run the scenario.

Check out Enter The Nerdom:

Enter The Nerdom Versus Alien the Roleplaying Game

Once again, I got to run a game for the Enter The Nerdom podcast, along with special guest Dan Mason.

Here’s where you can find Enter The Nerdom Ep. 46 – Alien RPG Tabletop; if you don’t see your favorite podcast venue of choice, check again in case I missed it.

There will be a video version of this episode with cameras on the battle maps and gaming table coming soon!

I ran Steve Hatherley’s Perfect Organism scenario with a few minor tweaks and it was almost a Paranoia-level hose-job for the players! I highly recommend it if you’re looking for a scenario that does a great job tying right into the first two ALIEN movies.

We’ll be doing a sort of post-session breakdown, explore some of the alternative events and some other actual plays of the scenario, and discuss ALIEN: Romulus later this week! I’ll make sure to really take you behind the scenes of the scenario when we do that.

 

Enter The Nerdom Plays ALIEN the Roleplaying Game

Update 8/5/2024: We pushed the recording to Sunday 8/18, so the podcast episode will be up sometime soon after that.

Last May, my friends from Enter The Nerdom — a podcast about all things fans love about movies, shows, comics, super heroes, gaming, and more, hosted by Chad, Stan, and Watson — invited me to chat about the origins of the tabletop roleplaying game hobby-turned-industry, and then I ran them through a one-shot dungeon crawl using the scenario Puzzle Dungeon: Seer’s Sanctum with the dead-simple rules of Knave (technically, I used a hack of the first edition). Joined by another friend of ours, Dan Mason, we had an absolute blast. (Check out all our antics in these posts.)

In celebration of the release of ALIEN: Romulus, I’m going to run ALIEN The Roleplaying Game for them. I found an incredibly fitting cinematic scenario to run. (I’ll post which one after the episode comes out; free cake* to anyone able to guess it listening to the episode before my reveal!)

As I often do, I spent some time revising the scenario and crafting some homemade props for it, so I’ll share those with the episode reveal, as well. Just to whet your appetite:

  • Custom xenomorph and other character pawns (in the style of Pathfinder Pawns)
  • Additional deck plans
  • Homemade agenda cards
  • Homemade initiative cards for ALIEN’s unique initiative and action tracking system
  • …and other handouts!

We’ll be recording the episode Sunday August 11th, and I’ll drop an update with the reveal and custom goodies once it’s live on all the usual channels!

*The cake is a lie.

Rising Tide Issue 4 – Cortex Prime Superheroic Campaign Journal

Rising Tide is an superhero campaign set in Boston, MA. I’m the GM, and this issue marks the first session since we converted from Astonishing Super Heroes to Cortex Prime by-way-of-Marvel Heroic Roleplaying. In this issue, I’m joined by my brother Joel, running two heroes: Minute Man (a not-man-out-of-time version of Captain America, whose legacy is a shield wielded by several past superheroes dating back to WWII) and Weather Woman (think Storm’s powers but Kitty Pride’s more girl-next-door origins).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory. You don’t need to read Issue #2 and Issue #3 to understand this one, as it’s a side story. Unless, of course, you want to! If you’re more interested in general superhero campaign advice, take a look at how we built this campaign setting collaboratively as our session zero.

In Issue #4, we cut to nighttime in Los Angeles, California, where two heroes are performing their usual rounds. Suddenly, a call comes in about a prison break that doesn’t quite make sense, followed by a brawl between opposing supervillains. Just when things couldn’t get more inexplicable, the corporate security at Monarch Techtronics calls in for help, their security overwhelmed by mind control!

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