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How to Revive Cortex Prime – An Open Letter to Dire Wolf Digital

Updated 7/30/2024: Dire Wolf has released the Tales of Xadia Premium Dice Sets, announcing them just ahead of GEN CON 2024. I ordered all three sets on that Saturday and received shipping info first thing Monday!

In August 2022, Dire Wolf Digital (DWD) acquired the Cortex RPG from Fandom, including the Cortex Prime Game Handbook and Tales of Xadia: The Dragon Prince Roleplaying Game. Despite this transition, the game remains alive, but in need of revitalization. A dedicated and vocal fanbase remains active on the Cortex RPG official Discord, and meanwhile, the larger tabletop industry hasn’t moved on either, despite some fans’ fears. In fact, Cortex is still widely discussed and recommended across forums and social media. It has garnered hours of content and hundreds of thousands of views in the past few years, even as DWD has remained silent on its future. New products are still being launched as recently as last week (June 2024).

A deep dive into the current state of Cortex RPG, conducted with the help of dedicated fans, revealed several strategies to change the perception of Cortex as an under-supported game. These ideas can help Cortex achieve the potential Fandom saw when they purchased it in 2019.

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Astonishing Super Heroes Lives On in HEROIC The Role-Playing Game – Now on Backerkit

It was announced months ago that the FASERIP retroclone remix Astonishing Super Heroes was not going to be receiving the planned second book, Spectacular Origins, but the future was not bleak! We can finally announce the official news explaining what’s up!

HEROIC The Role-Playing Game by Zenith Entertainment Group has just launched on Backerkit!

Andrew Collas of ZEG has assembled a superpowered team of writers and editors to forge a new path forward, completing everything that Astonishing Super Heroes set out to do and so much more! This includes significantly revising an expanded list of powers, among a great many more revisions borne out of prolonged play tests. This will make HEROIC perhaps the single most comprehensive take on revising and streamlining the original FASERIP rules to bring them to a modern audience.

I’m truly excited to see ASH live on in a new and better-supported form. Please show your love by pledging to help out on Backerkit, and follow along with all the news and more gaming goodness at Zenith’s Facebook!

Organize Your Cortex Prime Sessions with This Session Tracker

The Cortex RPG has a bunch of really fantastic tools already available for it in terms of character sheet creators, dice rollers that account for various SFX, and even official tools for Tales of Xadia: The Dragon Prince Roleplaying Game. As I’ve been running many Marvel Heroic Roleplaying campaigns over the years, I’ve found I needed something a little more customized for managing my game sessions.

When running games virtually, I relied on Cortexatron for most of the dice aspects, as well as a shared Google Drawing where my players and I could quickly copy-paste in character images or make little “tiles” for tracking stress, complications, scene distinctions, and other things. But when I played in-person, this setup translated to a lot of whiteboard use, and/or writing things on post-it notes or index cards and throwing them in the center of the table.

Over time, I was able to develop something that works equally as well online (in the form of a Google Sheet) or in-person, in the form of a printed out page of the Google Sheet. Although heavily geared towards running Marvel Heroic-style games, I’ve incorporated some updated rules references from the Cortex Prime Game Handbook, and optimized it to be easily editable for different trait sets or the use of other mods.

Cortex Prime Superheroic Event Tracker (PDF)

Cortex Prime Superheroic Event Tracker (Google Sheet)
– Make sure to select “make a copy” to save your own version to Google Drive and start editing!

Some basic assumptions that go into it, in case you want to understand what to change based on Cortex mods you plan to use:

  • It uses action order hand-off initiative, so you simply check the box in the “Init” column next to a PC or GMC when they act, and erase those boxes at the top of a new round.
  • Scenes and Acts are defined in Marvel Heroic, but are pretty much the same as Scenes and Sessions in Cortex Prime.
  • It assumes stress and milestone XP are used, but those could easily be replaced by complications and slightly different notes on growth, respectively.
  • The plot points section is correct for Cortex Prime.
  • The doom pool section is correct for Cortex Prime, but also includes a couple Marvel Heroic-specific mods.
  • Both the PC and GMC areas allow you to track stress, complications, and assets. There are also sections for scene-wide distinctions, complications, and assets or SFX.
  • Both the PC and GMC areas have a “Random” column, with light shading to denote different die sizes, d4 through d12. If you ever need to randomly determine the target or recipient of something, use this!

What do you think? Need any help modding the sheet for your game? Drop a comment below or contact me!

Rising Tide Issue 4 – Cortex Prime Superheroic Campaign Journal

Rising Tide is an superhero campaign set in Boston, MA. I’m the GM, and this issue marks the first session since we converted from Astonishing Super Heroes to Cortex Prime by-way-of-Marvel Heroic Roleplaying. In this issue, I’m joined by my brother Joel, running two heroes: Minute Man (a not-man-out-of-time version of Captain America, whose legacy is a shield wielded by several past superheroes dating back to WWII) and Weather Woman (think Storm’s powers but Kitty Pride’s more girl-next-door origins).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory. You don’t need to read Issue #2 and Issue #3 to understand this one, as it’s a side story. Unless, of course, you want to! If you’re more interested in general superhero campaign advice, take a look at how we built this campaign setting collaboratively as our session zero.

In Issue #4, we cut to nighttime in Los Angeles, California, where two heroes are performing their usual rounds. Suddenly, a call comes in about a prison break that doesn’t quite make sense, followed by a brawl between opposing supervillains. Just when things couldn’t get more inexplicable, the corporate security at Monarch Techtronics calls in for help, their security overwhelmed by mind control!

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Rising Tide Issue 3 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory.

In Issue #3, the heroes seek the final pieces of the puzzle behind Tom Wood murdering former police commissioner Thaddeus Kozer, in part because of the appearance of magical shadow monsters during what was supposed to be a less violent confrontation. Unfortunately, after they get their answers, they also get attacked by the superhuman mercenaries known as Halo Force!

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