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Quirks by E. R. F. Jordan: A Dungeon Masters Guild Review

E. R. F. Jordan’s Quirks (5e Rules) is a roleplay-heavy rules supplement that gives players a major character trait that has both beneficial (talents) and negative (flaws) sides. Though certainly focused on the roleplay, this book features elegant mechanics for the quirks, and they translate extremely easily to other existing mechanics, such as minor magical item properties, background features, and more. This versatility, along with some guidance by the author for using quirks as alternate rewards or having them chosen via random roll, really gives Quirks a lot of usability in a clean 11-page package.

Rating: Content 4/5 and Form 3/5

Pick up Quirks (5e Rules) by E. R. F. Jordan at Dungeon Masters Guild today!

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Fantasy Roleplaying – An Omnibus of Opponents Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

Fantasy Roleplaying: An Omnibus of Opponents by Blackwing Productions (Jeremy Puckett) is a fantastic addition to the Cortex Plus Heroic Roleplaying line, bringing over a 100 new monsters to the game with great mechanics and showing off an awesome mix of styles, from D&D fantasy to classic folklore to Mythos monsters and more. It’s a bit weak in the looks department and doesn’t have enough art to be a real contender in the wider “Monster Book” market, but you can’t find a better resource if you’re playing Cortex Plus and need some foes!

Rating: Content 5/5 and Form 3/5.

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Fantasy Roleplaying – A Registry of Rules Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

Fantasy Roleplaying: A Registry of Rules by Blackwing Productions (Jeremy Puckett’s publishing company) is a fantastic supplement for a woefully under-appreciated game line. It provides a full complement of add-ons and some tweaks to re-balance core materials for different play styles, effectively creating a “complete” experience in Cortex Plus Fantasy Heroic Roleplaying: you’ve got all the core tenants of D&D gaming, including large-scale warfare, domain rulership, naval combat, and a ton of new character races and classes.

Rating: Content 5/5 and Form 4/5.

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Archetypal Spell Compendium: Artificers & Arcanists Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

Archetypal Spell Compendium: Artificers & Arcanists is a mechanics-heavy supplement geared towards players. It presents 101 new spells and a handful of new archetypes for spellcasting classes (including the official and newly-released-to-the-DMsGuild class, the Artificer). The author’s mechanical knowledge of 5th edition is fantastically showcased, as is the amount of lore that enhances the Forgotten Realms setting as well as touches upon other campaign worlds through the origin notes on several spells. This book is jam-packed with well-balanced, well-researched gaming material you can immediately start using at your table.

Rating: Content 5/5 and Form 4/5.

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Old School Hacks Vol. 3: Megadungeon Mayhem now available at DMsGuild

Out now at Dungeon Masters Guild: Old School Hacks Vol. 3: Megadungeon Mayhem – A Toolbox for Better Megadungeons!

This 34-page guide features four chapters of material covering:

  • What makes a megadungeon tick?
  • Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
  • Variant and optional rules to help make megadungeon campaigns feel different from a standard dungeon-crawl adventure.
  • Tips, options, and hand outs to help players tie their characters’ backstory to the megadungeon.
  • An alternative Experience Reward System that focuses on the tropes and activities that make megadungeons different.
  • A Time Tracker that will help keep DMs and Players organized during dungeon-crawl play.
  • An entire chapter on Big Bad End Guys (BBEGs) and how to wrap up a megadungeon in a satisfying manner!

Whether you are using a published megadungeon like Undermountain as found in Waterdeep: Dungeon of the Mad Mage, third party or older-edition-conversions such as the Temple of Elemental Evil or the adventures found in the compilation Tales from the Yawning Portal, or are building your own megadungeon, this guide is sure to spark your imagination, ease the process of prepping your game sessions, and challenge your players for years to come!

Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.

Pick it up today at DMsGuild.com!

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