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The Wizard of Zo Dungeon Masters Guild Review

JVC Parry brings the Dungeon Masters Guild something on a completely other level with the release of The Wizard of Zo. Oozing with flavor, evocatively tied to the Tomb of Annihilation campaign, and filled with cheeky (but not tone-breaking) references to The Wizard of Oz, this adventure also excels at providing fun encounters across the gamut of the three pillars of play. It’s hard to find this level of consistent quality.

Rating: Content 5/5 and Form 4/5

Buy The Wizard of Zo by JVC Parry at the Dungeon Masters Guild.

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Behind the Scenes & Actual Play for DeScriptors, the Word Game Micro RPG

A version of this article first appeared on neuronphaser.com. It has been moved here and updated with new content, insights, and links!

DeScriptors: Anything Goes PWYW Version was just released on DriveThruRPG and there are already plans to publish a bigger Definitive Edition in the coming weeks. But what is DeScriptors? And why is the gonzo Anything Goes setting the first release?

Read on and find out where DeScriptors came from, where it’s going, and check out several episodes of the popular Worldbuilder’s Anvil podcast, where host Jeffery Ingram ran DeScriptors to help troubleshoot his fantasy campaign setting!

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Mini-Dungeon Tome Adventure Review: The Great Library by Jonathan Ely

The Great Library is a quintessential tier 2 dungeon crawl from the Mini-Dungeon Tome. It adheres to the old-school mentality that powers much of this book’s material: less is more; make it your own. As such, it offers some evocative details and challenges even on an otherwise fairly simple map. Additionally, the big bad guy makes for a fantastic recurring villain given his nature…

Rating: Content 4/5 and Form 4/5

Pick up the Mini-Dungeon Tome at DriveThruRPG and use the Mini-Dungeon Assistant at the AAW Games website to pick the adventure specs you want!

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Animal Training by E. R. F. Jordan: A Dungeon Masters Guild Review

E. R. F. Jordan tackles one of my favorite subjects in Animal Training (5e Rules): befriending the monsters you meet on your adventures and turning them into useful allies! It dovetails nicely with the established rules for Beast Master ranger animal companions in that it states outright it’s doing something for all characters and classes. It divides the subject matter into three simple sections, each with compelling, elegant mechanics. For a subject that I’m so invested in, it’s a tall order for Animal Training to bring something I like to the field, but E. R. F. Jordan’s system mastery and concise writing delivers in every way imaginable. I’m definitely using this guide in my games.

Rating: Content 5/5 and Form 3/5

Pick up Animal Training (5e Rules) by E. R. F. Jordan at Dungeon Masters Guild today!

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Quirks by E. R. F. Jordan: A Dungeon Masters Guild Review

E. R. F. Jordan’s Quirks (5e Rules) is a roleplay-heavy rules supplement that gives players a major character trait that has both beneficial (talents) and negative (flaws) sides. Though certainly focused on the roleplay, this book features elegant mechanics for the quirks, and they translate extremely easily to other existing mechanics, such as minor magical item properties, background features, and more. This versatility, along with some guidance by the author for using quirks as alternate rewards or having them chosen via random roll, really gives Quirks a lot of usability in a clean 11-page package.

Rating: Content 4/5 and Form 3/5

Pick up Quirks (5e Rules) by E. R. F. Jordan at Dungeon Masters Guild today!

Read on for the full review!

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