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ALIEN The Roleplaying Game Resources

Not too long ago, I posted my version of a GM Screen (AKA ‘Game Mother’ in ALIEN RPG lingo). Since then, the game’s publisher, Free League, has released some better resources themselves, including official print-friendly character sheets, maps, and so on. Of course, being who I am, I saw some opportunities to make some better (form-fill character sheets), and to create some other resources for myself.

Here they are!

Form-fill, print-friendly version of the official character sheet (PDF) – The official Free League character sheet, but with form-fill function.

Cheat sheet / GM screen inserts (PDF) – My GM screen inserts, creating a 3-panel easy-to-use reference for the most often used game rules.

Alien Life Cycle compilation (PDF) – A nicely formatted dump of useful images and information culled from various ALIEN-related wikis and fan resources.


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, DriveThruRPG, and itch.io. I really appreciate your support.

Happy gaming to ya!

Curse of Strahd as a One-Shot

This article originally appeared on 10/13/2017 @neuronphaser.com. I’m reposting it here inspired by two articles on D&D Beyond by James Haeck: Strahd Must Die Tonight! and Strahd Must Die Again (And Again And Again). Both articles offer fantastic insights complementary to (and greatly improving upon) some of of the same ideas in what I wrote, below.

The idea of boiling down the iconic adventure Curse of Strahd is one that isn’t exactly promising for a few reasons: Strahd works best when he shows up several times, there’s a lot of backstory conveyed through locations and NPCs in Barovia, and there’s several artifacts spread out across the realm that even the odds against Strahd and present their own sidequests. Castle Ravenloft itself is a big place, with hundreds of areas to explore.

But Strahd’s been around for decades, so literally thousands of players have already played through some edition’s version of the adventure surrounding Ravenloft’s key adversary, or they’ve read about his exploits and power-level. The iconic status that makes him the perfect enemy for a party is also what makes him so cool for players to challenge head-to-head over and over again. In fact, that’s a key element of the campaign: Strahd, as a Dark Lord of a domain in Ravenloft, may have no way of being permanently defeated, and so he will play out his torturous, unrequited love story for all of time.

For Halloween, I’ve attempted to boil down Curse of Strahd to its barest elements, and I think I’ve created something that can be finished in 4-6 hours of play while still revealing the story of Strahd. Let’s see what you think!

This whole thing assumes you’re familiar with Curse of Strahd.

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One Page Adventures THE RUINOUS ISLANDS and DUMPLINGS & DRAGONS Now on DMsGuild

A few months back, M.T. Black released The Lonely Scroll One Page Adventure Contest: Saltmarsh and my cousin and I both sent in entries. Now you can support us (and future one-pagers, short adventures, and pregenerated characters) by picking up our titles (even if it’s for free!), as both are now up as PWYW on DMsGuild:

Check ’em out and tell us what you think!

 

Dragon’s Grave: Driven By Bids is out today on ITCHIO

The brand new, epic fantasy diceless RPG Dragon’s Grave: Driven by Bids is out today as part of the NO DICE: A Diceless Tabletop RPG Jam on itch.io! Check out Dragon’s Grave: Driven by Bids here and explore a terrifying world of living dungeons forged from the bodies of dead dragons, terrorized by gods and villains who plunder these dungeons for powerful magical pearls that lay hidden within!

Take a look at some of the pages inside:

Pick up Dragon’s Grave: Driven by Bids today!

Dragon’s Grave: Driven by Bids Coming Soon to Itch

As part of the NO DICE: A Diceless Tabletop RPG Jam on itch.io, Matthew and I will be releasing a brand new, epic fantasy diceless RPG called Dragon’s Grave: Driven by Bids! This game will be powered by Matthew’s all new Bids roleplaying game system, which combines resource management (skill and luck points) with highly narrative character building and consequences for partial successes and failures. Players will have a huge hand in building components of the setting, and they will work closely with the GM to create very personal stakes for the epic stories the setting encourages.

Check out more of the game below!

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