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Dungeons & Dragons Simple Question and Answer Experience Point XP System

Updated from an original article published Nov 19, 2018.

An easy way to stress the three pillars of play (combat, exploration, interaction) in Dungeons & Dragons is to award experience points in a different manner. Older editions awarded them based on gold piece values of treasure procured (or secured in town after selling off loot), and other games have tables you can reference that provide XP values for different tasks performed, goals achieved, and so on. Unearthed Arcana addressed this with the Three-Pillar Experience system, a set of variant rules that intersects with the Challenge rating system and the different tiers of play: first tier (levels 1–4), second tier (levels 5–10), third tier (levels 11–16), and fourth tier (levels 17–20).

Here’s a simple system that uses a series of questions and answers to award experience. Based on the questions you use — the lists presented below, or something of your own devising — you can easily tweak the system to stress different types of conduct during play, and thus stress the pillars of play in different ways.

Read on!

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Rolled & Told #2 October 2018 Review

Rolled & Told is a comic book-format successor to DUNGEON Magazine, publishing complete adventures, encounters, and advice articles monthly by Lion Forge and (as of Issue #2) spearheaded by E.L. Thomas and Christina “Steenz” Stewart. They lead a custom-built team of diverse authors and artists every issue. Issue #2 may have come out in October 2018, but I’m reviewing now because it’s also still available in Rolled & Told Volume 1, a hardcover compiling issues #0 through #6, plus additional material. You can find maps and even more at the Rolled & Told website.

Let’s take a look at each adventure and article below.

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Random Party Bonds for Dungeons & Dragons

Updated from an article originally published Nov 20, 2018.

Player characters receive bonds from their chosen Background, descriptive traits that tie them to the campaign setting via some sort of relationship to people, places, or things. An alternative method of using bonds is to more directly create ties between the individual player characters themselves, creating relationships that help them forge a team identity and a reason for sticking together through whatever adversity they face in their adventures together. Here are some additional ideas for bonds.

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The Oozes are Unleashed for 5th Edition Today

It’s heeeeeeeeeere! DD-01 The Darkness Beneath Dalentown for 5th Edition is finally out! Completely rebuilt and featuring new art and maps!

Check it out: Continue reading

DeScriptors: Realms Volume 1 is out now!

DeScriptors: Realms Volume 1 presents the diceless DeScriptors RPG in three all-new settings from Matthew Bannock!

This guide begins with a one-page version of the DeScriptors RPG rules, including the latest errata and updates for clarity. Then, three settings are presented, each one complete with an in-world introductory story, setting details, scenarios, and sample characters. All of this provides you with a complete gaming experience for the fast-playing, deeply narrative DeScriptors rules where no character ends a session unchanged!

The settings are:

Into Stormy Seas is a fantasy setting where the realms of faerie creatures touch on the material world, launching characters on adventures filled with whimsy, mystery, or even terror!

Small Gods is about a world not unlike our own, except that the godlings in charge of minor spheres of influence walk among mortals.

Finally, there’s the existential horror of The Keep. The characters find themselves in what’s supposedly a pseudo-imaginary world being televised for entertainment. Only, the characters might be dead, and are locked into this horrifying game show trying to find keys to their memories, or those of other contestants.

DeScriptors: Realms Volume 1 is a complete diceless roleplaying game with three settings. It is also endlessly expendable when you pick up DeScriptors: Definitive Edition, which contains dozens of additional rules, options, variants, more example settings, a detailed guide for storytellers and players, and a full example of play.

Writing: Matthew Bannock. Editing, Layout: Tim Bannock. Cover Art: Rick Hershey. Interior Art: Jesus Blones, Aaron Lee, Rick Hershey / Fat Goblin Games, Dean Spencer

BUY IT!

Buy on Gumroad Buy on itchio Buy on DriveThruRPG
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