Out now at Dungeon Masters Guild: Old School Hacks Vol. 3: Megadungeon Mayhem – A Toolbox for Better Megadungeons!
This 34-page guide features four chapters of material covering:
- What makes a megadungeon tick?
- Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
- Variant and optional rules to help make megadungeon campaigns feel different from a standard dungeon-crawl adventure.
- Tips, options, and hand outs to help players tie their characters’ backstory to the megadungeon.
- An alternative Experience Reward System that focuses on the tropes and activities that make megadungeons different.
- A Time Tracker that will help keep DMs and Players organized during dungeon-crawl play.
- An entire chapter on Big Bad End Guys (BBEGs) and how to wrap up a megadungeon in a satisfying manner!
Whether you are using a published megadungeon like Undermountain as found in Waterdeep: Dungeon of the Mad Mage, third party or older-edition-conversions such as the Temple of Elemental Evil or the adventures found in the compilation Tales from the Yawning Portal, or are building your own megadungeon, this guide is sure to spark your imagination, ease the process of prepping your game sessions, and challenge your players for years to come!
Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.
Comments, questions, suggestions? Leave a comment!