Last time I started a project on Greyhawk adaptations of the adventures Lost Mine of Phandelver and Dragon of Icespire Peak from the D&D Starter Set and D&D Essentials Kit, respectively. I mentioned some Greyhawk factions that I’ll post (actually re-post from my old site neuronphaser.com), but that’ll have to wait a hot second. You see, the day after writing the Greyhawk article, I got my hard copy version of Tribality Publishing’s campaign setting and rules expansion The Seas of Vodari (<– affiliate linky, if you wanna help support articles like this).
If you haven’t heard of it or checked out, hit that link above (even if you don’t want to buy it) and check the preview. It’s an awesome seafaring campaign setting made up of a post apocalyptic world of island nations, at the center of which is a raging magical storm. From a setting perspective, it’s got a lot of great ideas and tools for being a lot more inclusive than classic D&D settings (i.e. LGBTQIA representation; diverse artwork; not all orcs and drow are evil), and it doesn’t go grimdark with the post apocalypse side of things. From a rules perspective, there’s a huge amount of supplementary material on firearms, cannons, boats of all shapes and sizes, and loads of new class options, monsters, and magic items. Oh, if that’s not enough of a sell, there’s a 26 page free preview, too.
So what’s that got to do with LMoP and DoIP? Well, here’s a map and a few ideas on porting those adventures to The Seas of Vodari! Read on!
The map at the top can be downloaded for DMs. Here’s the player map, showing only the “public” locales:
Both maps use 6-mile hexes (Kingdom scale from the DMG). I’m not 100% accurate on the scale, but I tried to match up the scale on the SoV maps.
Here’s an updated dragon-spotting list. See this reddit thread that talks about some fun rules to use for it:
White 1d20 | Cryovain | Green 1d20 | Venomfang |
1 | Axeholm | 1 | Old Owl Well |
2 | Butterskull Ranch | 2 | Butterskull Ranch |
3 | Conyberry | 3 | Conyberry |
4 | Dragon Barrow | 4 | Cragmaw Castle |
5 | Dwarven Excavation | 5 | Dwarven Excavation |
6 | Falcon’s Hunting Lodge | 6 | Falcon’s Hunting Lodge |
7 | Gnomengarde | 7 | Gnomengarde |
8 | Cragmaw Castle | 8 | Logger’s Camp |
9 | Icespire Hold | 9 | Icespire Hold |
10 | Fishtown | 10 | Fishtown |
11 | Thundertree | 11 | Thundertree |
12 | Mountain’s Toe Gold Mine | 12 | Mountain’s Toe Gold Mine |
13 | Fishtown | 13 | Wyvern Tor |
14 | Phandalin | 14 | Phandalin |
15 | Shrine of Istoro | 15 | Shrine of Istoro |
16 | Cragmaw Hideout | 16 | Cragmaw Hideout |
17 | Tower of Storms | 17 | Tower of Storms |
18 | Wave Echo Cave | 18 | Wave Echo Cave |
19 | Umbrage Hill | 19 | Umbrage Hill |
20 | Woodland Manse | 20 | Woodland Manse |
Some other random changes:
- Phandalin’s Shrine of Luck = Fortana
- Old Owl Well = Built centuries ago by a dwarven realm whose symbol consisted of a star, a fish, and a mountain peak (likely representing Icespire Peak).
- Dumathoin = Sindri, goddess of creativity and invention.
- Sildar = Council of Scholars
- Iarno = former Arcane Council, now a Renegade
- Daran Edermath = Church of Taeva
I haven’t figured out who Halia Thornton works for, or Homun Kost’s origin yet. But it should be pretty easy to do so once I read more of the book.
I also figured Leilon gets a lot of airtime in the DoIP add-on adventures available through DnDBeyond, so I turned Leilon into Fishtown (on the maps). Here’s the updated map, so you can see which shrines I changed around for Seas of Vodari’s deities. Otherwise, I’m running it pretty much as-is.
Fishtown key:
- Aubrey’s Peculiarities Shoppe
- Barge Yard
- Fishery
- House of Thalivar
- High Tower of Thalivar
- Idol Island
- Knight’s Goblet Inn
- Shrine of Tero
- Torver’s Post
- Town Gates
- Town Square
- Shrine of Fortana
- Shrine of Kalder
- Umber Hulk’s Shell Inn
- Quayside
- The Sword of Leilon
- Manyclaws Alley
That’s it! Enjoy!
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