Category: DMsGuild Reviews (Page 2 of 2)

Looking for reviews on Dungeon Masters Guild titles? Tim Bannock reviews a bevy of DMsGuild releases right here!

Animal Training by E. R. F. Jordan: A Dungeon Masters Guild Review

E. R. F. Jordan tackles one of my favorite subjects in Animal Training (5e Rules): befriending the monsters you meet on your adventures and turning them into useful allies! It dovetails nicely with the established rules for Beast Master ranger animal companions in that it states outright it’s doing something for all characters and classes. It divides the subject matter into three simple sections, each with compelling, elegant mechanics. For a subject that I’m so invested in, it’s a tall order for Animal Training to bring something I like to the field, but E. R. F. Jordan’s system mastery and concise writing delivers in every way imaginable. I’m definitely using this guide in my games.

Rating: Content 5/5 and Form 3/5

Pick up Animal Training (5e Rules) by E. R. F. Jordan at Dungeon Masters Guild today!

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Quirks by E. R. F. Jordan: A Dungeon Masters Guild Review

E. R. F. Jordan’s Quirks (5e Rules) is a roleplay-heavy rules supplement that gives players a major character trait that has both beneficial (talents) and negative (flaws) sides. Though certainly focused on the roleplay, this book features elegant mechanics for the quirks, and they translate extremely easily to other existing mechanics, such as minor magical item properties, background features, and more. This versatility, along with some guidance by the author for using quirks as alternate rewards or having them chosen via random roll, really gives Quirks a lot of usability in a clean 11-page package.

Rating: Content 4/5 and Form 3/5

Pick up Quirks (5e Rules) by E. R. F. Jordan at Dungeon Masters Guild today!

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Archetypal Spell Compendium: Artificers & Arcanists Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

Archetypal Spell Compendium: Artificers & Arcanists is a mechanics-heavy supplement geared towards players. It presents 101 new spells and a handful of new archetypes for spellcasting classes (including the official and newly-released-to-the-DMsGuild class, the Artificer). The author’s mechanical knowledge of 5th edition is fantastically showcased, as is the amount of lore that enhances the Forgotten Realms setting as well as touches upon other campaign worlds through the origin notes on several spells. This book is jam-packed with well-balanced, well-researched gaming material you can immediately start using at your table.

Rating: Content 5/5 and Form 4/5.

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Elemental Evil Player’s Companion Review

This review originally appeared on neuronphaser.com, and has been moved here for archival purposes.

It’s simple, it’s focused, and it packs a mean punch! The Elemental Evil Player’s Companion is a free PDF (and cheap print-on-demand product via Dungeon Masters Guild) that covers 4 vaguely elementally-inclined races and 43 new elementally-infused spells, providing players in just about any D&D campaign with some fun, well-balanced new options to play with.

Rating: Content 4/5 and Form 5/5.

Get the PDF for free or buy the Print-On-Demand versions at Dungeon Masters Guild.

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Skill Challenges in 5e Review

Prolific Dungeon Masters Guild writer and editor R P Davis has released Skill Challenges in 5e as a conversion of the Dungeons & Dragons 4th edition mechanic to the bounded accuracy of 5th edition. It comes complete with examples and a stat block of sorts. Looking for a structured system for handling complex investigations, challenging social interactions, or simply a way to measure the challenge difficulty of non-combat encounters to award experience points for something other than killing monsters? This is gonna be your jam.

Rating: Content 5/5 and Form 5/5

Pick up Skill Challenges in 5e at DMsGuild today.

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