Category: RPG Resources (Page 4 of 11)

Tim Bannock writes useful articles filled with tips, tricks, advice, house rules, and compilations of links from all over the web to help you improve your roleplaying game sessions.

Treasures Just Beyond – A Knave 1st Edition Hack with Gygaxian Flourishes

When the hosts of Enter The Nerdom approached me to run them through a game of “Old School style” Dungeons & Dragons, I knew I needed a lightweight ruleset to get us through what was likely to be a pretty fast one-shot scenario. It turned into two sessions, but we all agreed that the setup and “learning” time needed to be at a minimum to keep the podcast playthrough very fast and energetic. I turned to Ben Milton’s Knave to get what I needed!

I’d already worked on some hacks for Knave‘s 1st edition, so I just compiled those into a doc, stripped out some of Knave‘s more “lowlife, dirty bastards” stylings and replaced those with classic Gygaxian and Arnesonian flourishes: non-human PC ancestries, quick-playing dungeon and wilderness crawling rules, and a simple modification to make spellcasters a bit more of a thing via spellbook rules layered on top of the “anyone can use a scroll” magic rules. I topped it off with some Feat-like abilities to replace class abilities, and give the players their own little niche protection.

Here’s the final document I used, as a PDF formatted to be printed “Booklet” style in Adobe Acrobat, and stapled together. I used cardstock for the first page, to give it a sort of “cover” quality, and referenced it during play. Especially when the PCs started dropping to 0 hit points, or scoring critical hits and fumbles. (There were a lot more fumbles than hits, as I recall!)

Keep an eye on Enter The Nerdom to listen to our actual play of Directsun Games’ Puzzle Dungeon: The Seer’s Sanctum using these rules!

Enter The Nerdom Plays D&D: Treasures Just Beyond Character Sheets

The continuing adventures of the Enter The Nerdom crew should be posted to your favorite podcast listening service soon! In celebration, here are some character sheets I created for these sessions.

These character sheets are perfect for Knave and most of its hacks, and can probably do in a pinch for any ability score-based D&D retroclone or remix. The particular hack we are using is my current playtest draft of a Knave hack I call Treasures Just Beyond. It adds very basic dungeon and wilderness procedures, provides a slightly more robust social mechanic based on reaction rolls and attitude, and modifies the magic system to mix in elements of the original edition of Dungeons & Dragons and GLOG (perhaps better explained and shown in the Cairn SRD “GLOG Magic Hack“). Don’t worry, I’ll be posting that entire playtest document very soon!

Without further ado, here are the character sheets for Treasures Just Beyond (Enter The Nerdom Variant):

Player Character sheet

NPC Hireling sheet

Editable version of both via Google Slides. You’ll need to click File > Make a Copy and save it to your Drive somewhere, then you can edit it.

Enjoy!

Enter The Nerdom Plays Dungeons & Dragons…by Way of Ben Milton’s Knave

I recently joined the Enter The Nerdom podcast to discuss Dungeons & Dragons, the movie Dungeons & Dragons: Honor Among Thieves, and all things tabletop roleplaying games (listen to the episode here or at your favorite podcast service).

This week, I’m back on, running them through an “old-school” style dungeon crawl using two fantastic resources:

  • Ben Milton’s Knave
  • Directsun Games’ Puzzle Dungeon: The Seers Sanctum

Hosts Chad Cook, Stan Moroncini, and Watson Bradshaw are joined by Dan Mason, with yours truly as the Dungeon Master! Here’s a little teaser about the session.

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Using Simple DND to Create a Knave-based Funnel Character Sheet

A friend of mine reached out about doing a one-shot “training scenario” style introduction to Dungeons & Dragons for a small group, and I hit on the idea of using Portal Under the Stars, one of the most popular funnel-style adventures for Dungeon Crawl Classics RPG. Ever the tinkerer – and looking to get my money and time’s worth from a bunch of Knave purchases and hacking – I decided I’d convert Portal to Knave, further simplifying the player-facing side of things. Don’t get me wrong, I love DCC RPG! But it’s got a few (albeit minor) barriers to entry that seemed worth removing for this exercise.

The conversion work has been a breeze – I could probably do it on the fly, but I suspect I’ll re-use this setup again and again – but I wanted to make certain I had a cool character sheet to go with it. There’s a ton of great hand-drawn ones out there, even by the likes of map-maker extraordinaire Dyson, but when I stumbled upon Simple DND, I knew I was just a 5-minute Photoshop job away from perfection.

So here you go: my Knave-based funnel-optimized character sheet, tweaked only slightly from Simple DND‘s Mini Character Sheet (usage license here). You can fit four characters on here, you’ve got 20 inventory slots, and I tailored it to include Ancestry and Occupation sections. This could easily serve as an NPC or monster tracking sheet in just about any version of D&D: just use the inventory slots as a notes section! Similarly, you could use it to track familiars, pets, or hirelings in everything from OD&D up through 5th Edition.

Funnel Character Sheet snip

Funnel Character Sheet – Click to Download

Let me know how you use it at your gaming table in the comments!

Another Simple Cortex Prime Hack – Minimum Dice, Maximum Fun

The Core of Cortex posits a really simple version of the Cortex Prime system, one that’s great for off-the-cuff sessions. It’s also simple enough for fairly young players to understand, which is an added benefit. Gaming with little kids is always a fun exercise in game design: how do you make it simple and fun, with enough “meat” to teach the little tikes some basic game play strategy?

I’ve been toying around with a simple game system spawned from a specific circumstance: I’ve got a single die of each size – d4, d6, d8, d10, and d12 (and also a d20; more on that later!) – for myself (the GM) and another set for my player(s), and that’s it. I think it may work really well and leans into some Cortex-isms that The Core of Cortex actually avoids: different die sizes, and effect dice.

You be the judge! Here’s what I’ve got:

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