Category: RPG Resources (Page 2 of 11)

Tim Bannock writes useful articles filled with tips, tricks, advice, house rules, and compilations of links from all over the web to help you improve your roleplaying game sessions.

Rising Tide Issue 4 – Cortex Prime Superheroic Campaign Journal

Rising Tide is an superhero campaign set in Boston, MA. I’m the GM, and this issue marks the first session since we converted from Astonishing Super Heroes to Cortex Prime by-way-of-Marvel Heroic Roleplaying. In this issue, I’m joined by my brother Joel, running two heroes: Minute Man (a not-man-out-of-time version of Captain America, whose legacy is a shield wielded by several past superheroes dating back to WWII) and Weather Woman (think Storm’s powers but Kitty Pride’s more girl-next-door origins).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory. You don’t need to read Issue #2 and Issue #3 to understand this one, as it’s a side story. Unless, of course, you want to! If you’re more interested in general superhero campaign advice, take a look at how we built this campaign setting collaboratively as our session zero.

In Issue #4, we cut to nighttime in Los Angeles, California, where two heroes are performing their usual rounds. Suddenly, a call comes in about a prison break that doesn’t quite make sense, followed by a brawl between opposing supervillains. Just when things couldn’t get more inexplicable, the corporate security at Monarch Techtronics calls in for help, their security overwhelmed by mind control!

Continue reading

Rising Tide Issue 3 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory.

In Issue #3, the heroes seek the final pieces of the puzzle behind Tom Wood murdering former police commissioner Thaddeus Kozer, in part because of the appearance of magical shadow monsters during what was supposed to be a less violent confrontation. Unfortunately, after they get their answers, they also get attacked by the superhuman mercenaries known as Halo Force!

Continue reading

Shadowdark House Rules: Take Two

Back in October, I posted eight Shadowdark house rules that spanned a wide gamut of minor tweaks to completely tone-changing system overhauls. After some excellent feedback and some time playing with them, I’ve gathered a lot of useful insights on the why’s of it all:

  • Why does Shadowdark use the rules it does?
  • Why do people enjoy hacking some of those rules more than others?
  • What captures Shadowdark‘s tone, and what impact does a tonal shift have via mechanics?

I present to you a new take on Shadowdark house rules, some of which should be much more palatable overall, but a few of which will surely be just as divisive…

Continue reading

Try This Adventure Tracker for Dungeons & Dragons and Shadowdark In Your Game Sessions

Right before the pandemic, I purchased a slew of tools geared towards optimizing my Dungeons & Dragons game sessions. Among them were a whiteboard GM screen with clips, Inkwell Ideas’ 5E Creature Decks and Deck of Beasts, Pathfinder Pawns, and so much more. Then the pandemic torpedoed the use of most of those things, so I really leaned into going digital. This included taking a multi-day intensive course on organization over at Johnn Four’s Roleplaying Tips. That really expanded my Google Drive, Docs, and Sheets campaign management skills, and helped me reorganize almost every resource I use.

As I’ve gotten back into both in-person and online remote play more often in recent months, I realized I could leverage a much more robust — and still streamlined — way of managing each game session’s encounters. Hence my new Adventure Tracker, which has a lot of really handy features specific to any Dungeons & Dragons or Shadowdark, but applicable to any OSR or D&D-adjacent game. Read on to learn more!

Continue reading

Rising Tide Issue 2 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory.

In Issue #2, the heroes investigate the scene of the crime: the uncharacteristically high-society estate that the retired police commissioner lived in. They come into contact with metahuman security mercs from Halo Force, and begin to realize things are a lot more complex than they first appeared.

Continue reading

« Older posts Newer posts »

© 2024 Tim Bannock

Theme by Anders NorenUp ↑