Category: Labyrinth the Adventure Game

Resources for the Labyrinth Adventure Game by River Horse.

Spells for Labyrinth The Adventure Game

Picking up from last time, here’s a very simple magic system for the Labyrinth Adventure Game. It’s heavily inspired by Ben Milton’s Knave, which is fitting since he wrote the adventure portions of Labyrinth. Effectively, spells are simply one-use scrolls (or whatever form you want them to appear as; I picture them etched on little stone tablets) that allow for a very specific instantaneous or short-duration special effect.

Check ’em out!

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New Traits and Human-Only Game Rules for Labyrinth The Adventure Game

Labyrinth: The Adventure Game is a neat ultra rules-lite dungeon crawler that doesn’t get nearly the accolades it deserves. The system is fun and simple: you roll 1d6 for all tests, there’s an advantage and disadvantage mechanic, and there’s a mechanic for helping on rolls. The adventure is incredible: it’s a puzzle dungeon setup that tracks your progress, forces you to progress through the labyrinth, and presents unique mechanics on an as-needed basis in order to reinforce the macabre, fairy tale rules the party operates under when facing off against the Goblin King and his minions.

Here’s a bunch of new traits, flaws, and tools for characters to use, as well as rules for Human-Only games, which might be particularly handy for getting inexperienced (or especially young) players into the game!

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