Category: Dungeons & Dragons (Page 4 of 5)

Tim Bannock writes lots of house rules, advice articles, and gathers useful links from all over the web to help you improve your Dungeons & Dragons gaming sessions!

Curse of Strahd as a One-Shot

This article originally appeared on 10/13/2017 @neuronphaser.com. I’m reposting it here inspired by two articles on D&D Beyond by James Haeck: Strahd Must Die Tonight! and Strahd Must Die Again (And Again And Again). Both articles offer fantastic insights complementary to (and greatly improving upon) some of of the same ideas in what I wrote, below.

The idea of boiling down the iconic adventure Curse of Strahd is one that isn’t exactly promising for a few reasons: Strahd works best when he shows up several times, there’s a lot of backstory conveyed through locations and NPCs in Barovia, and there’s several artifacts spread out across the realm that even the odds against Strahd and present their own sidequests. Castle Ravenloft itself is a big place, with hundreds of areas to explore.

But Strahd’s been around for decades, so literally thousands of players have already played through some edition’s version of the adventure surrounding Ravenloft’s key adversary, or they’ve read about his exploits and power-level. The iconic status that makes him the perfect enemy for a party is also what makes him so cool for players to challenge head-to-head over and over again. In fact, that’s a key element of the campaign: Strahd, as a Dark Lord of a domain in Ravenloft, may have no way of being permanently defeated, and so he will play out his torturous, unrequited love story for all of time.

For Halloween, I’ve attempted to boil down Curse of Strahd to its barest elements, and I think I’ve created something that can be finished in 4-6 hours of play while still revealing the story of Strahd. Let’s see what you think!

This whole thing assumes you’re familiar with Curse of Strahd.

Continue reading

Interview with Joe Wetzel of Inkwell Ideas – New DungeonMorph Dice and Cards Kickstarter and More

Joe Wetzel is the mastermind behind the many roleplaying game accessories created by Inkwell Ideas. Mapping software like Cityographer, Dungeonographer, and the newly revamped, all-inclusive Worldographer; monster cards for SRD, OGL, and Kobold Press’ Tome of Beasts and Creature Codex monsters in the 5E Creature Decks and the Deck of Beasts; and geomorph maps in the form of DungeonMorph Dice and various map tile sets. All of that is designed from the get-go to help you run games at your table.

And there’s a new set of DungeonMorphs now on Kickstarter: DungeonMorphs Revenge – RPG Dungeon Dice & Cards!

Join us as we chat about the new Kickstarter, Inkwell’s many products, the company’s origins, its future, and more!

Continue reading

Time Tracker and Exploration Manager for Dungeons & Dragons 5th Edition

If you’ve cut your teeth on Advanced Dungeons & Dragons, grew up with OD&D, are revisiting old school gaming styles via a retroclone on Fantasy Grounds, or as part of an experiment in playing through the origins of the hobby, one of the things you pick up on real fast is that time is a major component of the game’s tension: it takes time to search for secret doors, discover hidden treasure, disable traps, and map dungeons…and all that time taken means more wandering monster rolls! Light source durations, spell durations, and all sorts of other mechanics impact this aspect of the game, so it’s no surprise there are a lot of “time trackers” out there.

Now there’s one for Dungeons & Dragons 5th edition! More info below.

Continue reading

Pregenerated Characters for Dungeons & Dragons

Here’s an entire folder on Google Drive with pre-generated characters of various levels from all different sources.

  • Most of the folders contain level 1-10 pregens as well as the D&D Starter Set pregens by Wizards of the Coast. These are originally available from their site as well as on DMsGuild (click this link to search all pregens on DMsGuild!).
  • One Thousand Pre-Generated Basic Characters and One Thousand Pre-Generated Commoners by Roger Carbol. (Original source – you might find updated files there!)
  • The Baldur’s Gate characters appear in Jim Zub’s Baldur’s Gate series of comics; character sheet layout redesign by 9bit.
  • Homebrew Level 1 characters by Tim Bannock (that’s me!).

UPDATE! NPC Creatures as Pregens uses the NPC monster stat blocks from Monster Manual and various official WOTC books, plus the DMsGuild releases Adversaries & Allies by Dan Layman-Kennedy and The Complete Book of Allies & Enemies by Scott Holden and adds random art I found through Pinterest to act as pregens in low-level campaigns. The NPCs are generally Challenge 1/8 or 1/4 with 2-3 Hit Dice, making them ideal candidates for a simplified starting character in a level 1-3 adventure. Included are both Google Slides and PDF versions in case you want to fiddle around with the format and make them look prettier or add your own pictures.

Greyhawk Calendar

The following link is to a landscape layout version of the Greyhawk calendar here, and all respect goes out to the original designer!

Here’s the landscape version:

Greyhawk Calendar – landscape version

« Older posts Newer posts »

© 2026 Tim Bannock

Theme by Anders NorenUp ↑