Category: Dungeons & Dragons (Page 1 of 5)

Tim Bannock writes lots of house rules, advice articles, and gathers useful links from all over the web to help you improve your Dungeons & Dragons gaming sessions!

Converting Curse of Strahd to Cortex Prime Part 1

Over a year ago I analyzed how Tales of Xadia: The Dragon Prince Roleplaying Game is the perfect game system for Curse of Strahd. This modern-classic Dungeons & Dragons 5th edition adventure reimagines the old-school classic I6: Ravenloft as a big sandbox gothic horror campaign. Now I’m turning my theory-crafting into conversion work, because I’ve got a group of players that have no allegiance to campaign or system, and clearly err on the roleplay-heavy side of the spectrum.

This article’s going to cover the initial prep work and cover some game mechanics retooling necessary for the conversion. It assumes passing familiarity with either or both of Tales of Xadia and the Cortex RPG. It definitely presumes you know a lot about Curse of Strahd, since I assume the audience is going to be Dungoen/Game Masters. You’ve been warned, spoilers abound.

Oh yeah! I’ll refer to the DM as “GM” or “Game Moderator”, which is how Cortex Prime handles it. That’s always been my preference, anyway. (Want to get more familiar with Tales of Xadia? Here’s the Rules Primer.) The one major change to the game’s mechanics I’ll be using is the Doom Pool from the Cortex Prime Game Handbook; if you’re not familiar, I’ll explain it a little in a future article. For everything else, refer to Curse of Strahd; I’ll be using the cool Legendary Edition by Beadle & Grimm, but any version will do, since I won’t be referencing anything but the Chapters by number; no specific page numbers will be called out.

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Forget D&D – Curse of Strahd is Better with Tales of Xadia

Tales of Xadia: The Dragon Prince Roleplaying Game (TOX) is a hidden gem that deserves more attention. This tabletop game comes with a robust digital toolkit, similar to D&D Beyond, and it’s built on the Cortex system found in Cortex Prime Game Handbook. Despite being tied to a popular TV show, TOX offers a lot to players who aren’t fans. In fact, I believe it’s the perfect system for running Curse of Strahd (COS), even better than D&D itself. Let’s dive in and see why.

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The Dungeon Master’s Guide Sucks but Shadowdark’s Got Your Back

One of the things I realized a long time ago, but Sly Flourish article “How to Survive a Digital D&D Future” really cements, is that Wizards of the Coast will never release the Dungeon Master’s Guide (DMG) that DMs need. No, I’m not talking about one that will “teach them how to DM,” which the current one does, and which the next one is arguably going to do better. Teaching how to DM is great, but you also need to provide tools for a DM to identify and create good content for their game. People crave exciting games, filled with fun content.

I’m talking about having a DMG that’s packed with the tools necessary to generate a campaign and a dungeon top to bottom in a format that goes beyond vague advice and stylistic choices. I’m talking about procedural dungeon and campaign creation. Procedural NPC creation. Procedural adventure and encounter table generation. One with tons of evocative ideas that show DMs how to turn that content into good, fun content for the players to engage with.

What I’m really talking about is all the nifty tools that Shadowdark just won multiple ENNIE Awards for doing. Let’s take look.

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Turn Any Adventure Into the Best One-Shot to Run Easily

Beleaguered GMs everywhere suffer burn out, and even well established, well prepared GMs might have habits that make running a game difficult. Maybe it’s in choosing which adventure to run. Maybe you overprepare, juggling more information than the players will ever see, and you feel like you’re wasting valuable time. Maybe you just get caught up in the excitement of it all and dream of long campaigns, while in reality you’re lucky if enough players show up to the first session.

I’ve got a process that will help you out! Using cutting edge learning techniques, we’re going to tackle these problems. This process will give you the ability to design and develop a one-shot or mini-adventure quickly, and by using this method, you’ll have an easier time recalling all the information during the game session when you run it.

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Try This Adventure Tracker for Dungeons & Dragons and Shadowdark In Your Game Sessions

Right before the pandemic, I purchased a slew of tools geared towards optimizing my Dungeons & Dragons game sessions. Among them were a whiteboard GM screen with clips, Inkwell Ideas’ 5E Creature Decks and Deck of Beasts, Pathfinder Pawns, and so much more. Then the pandemic torpedoed the use of most of those things, so I really leaned into going digital. This included taking a multi-day intensive course on organization over at Johnn Four’s Roleplaying Tips. That really expanded my Google Drive, Docs, and Sheets campaign management skills, and helped me reorganize almost every resource I use.

As I’ve gotten back into both in-person and online remote play more often in recent months, I realized I could leverage a much more robust — and still streamlined — way of managing each game session’s encounters. Hence my new Adventure Tracker, which has a lot of really handy features specific to any Dungeons & Dragons or Shadowdark, but applicable to any OSR or D&D-adjacent game. Read on to learn more!

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