Category: RPG Resources (Page 1 of 11)

Tim Bannock writes useful articles filled with tips, tricks, advice, house rules, and compilations of links from all over the web to help you improve your roleplaying game sessions.

Marvel Heroic Datafiles for Karma and Negasonic Teenage Warhead

I recently started a Marvel Heroic Roleplaying campaign that’s basically a Civil War What If…? where the House of M stuff didn’t drastically sideline the mutants, since my players wanted to play X-Men and X-related characters. Plus we’re from the era of the 1990s X-Men The Animated Series cartoon, so being able to rely on some continuity elements of that wouldn’t be so bad.

One of the things we’re doing is having the X-Men PCs take on New Mutants as apprentices. Since one of the PCs is Colossus, we decided to take a page from the Deadpool movies and place Negasonic Teenage Warhead on the New Mutants roster and become his protégé. It’s a nice call back to Kitty Pryde getting demoted from the X-Men to the New Mutants circa New Mutants Vol. 1 #3 or 4. Meanwhile, the other PC is an original character based on one of our previous non-Marvel superhero campaigns written up on this very site, Monochrome. He’ll be taking Karma under his wing.

You’ll see that I’m not really following canon timelines, because we don’t really care about that sort of thing! Negasonic is basically immediately post-Deadpool & the Mercs for Money, and Karma is more or less at the start of New Mutants Vol. 1.

So without further ado, here are the datafiles for Negasonic Teenage Warhead and Karma.

Negasonic Teenage Warhead datafile front

Negasonic Teenage Warhead datafile front

Negasonic Teenage Warhead datafile back

Negasonic Teenage Warhead datafile back

Negasonic Teenage Warhead – as a PDF

Karma datafile front

Karma datafile front

Karma datafile back

Karma datafile back

Karma – as a PDF

Thoughts? Feedback? Comment below!

Forget D&D – Curse of Strahd is Better with Tales of Xadia

Tales of Xadia: The Dragon Prince Roleplaying Game (TOX) is a hidden gem that deserves more attention. This tabletop game comes with a robust digital toolkit, similar to D&D Beyond, and it’s built on the Cortex system found in Cortex Prime Game Handbook. Despite being tied to a popular TV show, TOX offers a lot to players who aren’t fans. In fact, I believe it’s the perfect system for running Curse of Strahd (COS), even better than D&D itself. Let’s dive in and see why.

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The Dungeon Master’s Guide Sucks but Shadowdark’s Got Your Back

One of the things I realized a long time ago, but Sly Flourish article “How to Survive a Digital D&D Future” really cements, is that Wizards of the Coast will never release the Dungeon Master’s Guide (DMG) that DMs need. No, I’m not talking about one that will “teach them how to DM,” which the current one does, and which the next one is arguably going to do better. Teaching how to DM is great, but you also need to provide tools for a DM to identify and create good content for their game. People crave exciting games, filled with fun content.

I’m talking about having a DMG that’s packed with the tools necessary to generate a campaign and a dungeon top to bottom in a format that goes beyond vague advice and stylistic choices. I’m talking about procedural dungeon and campaign creation. Procedural NPC creation. Procedural adventure and encounter table generation. One with tons of evocative ideas that show DMs how to turn that content into good, fun content for the players to engage with.

What I’m really talking about is all the nifty tools that Shadowdark just won multiple ENNIE Awards for doing. Let’s take look.

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The ALIEN Roleplaying Game Cheat Sheet

Updated 7/25/2024: I’ve significantly updated the cheat sheet while prepping for an upcoming cinematic scenario. If you have the previous version, definitely check out this new one as it is a huge improvement: page references, full Stealth Mode rules, quick references for Synthetic and Xenomorph rules, and more!

I don’t know what Fria Ligan has done to me, but they sunk their claws in deep when they announced the ALIEN Roleplaying Game coming later this year. I quickly pre-ordered, have been preparing to run the included starter scenario, and have devoured the content people are creating on the ALIEN RPG Forum.

Since I’m picky about what I want on my GM screen, I made the following cheat sheet. This combines a lot of what you’ll find on the forums, but lays it out slightly differently to suit my tastes. Check it out!

Download the PDF Cheat Sheet for the ALIEN Roleplaying Game from Google Drive.

Don’t hesitate to comment or reach out to me on social media (hit the links in the widgets or at the bottom of the page) if you catch any mistakes!


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Happy gaming to ya!

Turn Any Adventure Into the Best One-Shot to Run Easily

Beleaguered GMs everywhere suffer burn out, and even well established, well prepared GMs might have habits that make running a game difficult. Maybe it’s in choosing which adventure to run. Maybe you overprepare, juggling more information than the players will ever see, and you feel like you’re wasting valuable time. Maybe you just get caught up in the excitement of it all and dream of long campaigns, while in reality you’re lucky if enough players show up to the first session.

I’ve got a process that will help you out! Using cutting edge learning techniques, we’re going to tackle these problems. This process will give you the ability to design and develop a one-shot or mini-adventure quickly, and by using this method, you’ll have an easier time recalling all the information during the game session when you run it.

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