Category: RPG Resources (Page 1 of 13)

Tim Bannock writes useful articles filled with tips, tricks, advice, house rules, and compilations of links from all over the web to help you improve your roleplaying game sessions.

Converting Curse of Strahd to Cortex Prime Part 4 – Catalysts

Today I’m continuing discussion about guidelines for converting the epic 5th edition Dungeons & Dragons campaign Curse of Strahd to Tales of Xadia: The Dragon Prince Roleplaying Game, a game powered by the Cortex Prime system. If you don’t know why, check out Part 1, and if you want to talk mods (AKA rules hacks), check out Part 2 and Part 3. It’ll help if you have thorough knowledge of Curse of Strahd and probably a good sense of how Catalysts in Tales of Xadia work for this article to make sense.

After a long wait, here are the Catalyst character sheets for a few of the major Game Moderator Characters (GMCs, the Tales of Xadia term for NPCs). I’m gonna hit you with the “big ones” first, Ireena and Strahd, since they form the basis of the whole campaign. After that, I’m going to show of Volenta (one of Strahd’s brides) since I plan to use her very early on. Finally, we’ll close out with GMC stat blocks for the village of Barovia, with a focus on Ismark the Lesser, just to juxtapose what an “important” GMC that isn’t a Catalyst might look like, and why I chose going in that direction with him as opposed to making him a Catalyst.

I’ll probably tackle the big artifacts in the next article, but as of this writing I haven’t started outlining anything yet. Feel free to hit the comments and tell me what (else?) you want to see!

So grab your Tarokka deck and figure out who your Fated Ally card reveals, because we’re headed into Barovia!

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Converting Curse of Strahd to Cortex Prime Part 3 – Magic & Corruption

Today I’m continuing discussion about guidelines for converting the epic 5th edition Dungeons & Dragons campaign Curse of Strahd to Tales of Xadia: The Dragon Prince Roleplaying Game, a game powered by the Cortex Prime system. If you don’t know why, check out Part 1, and if you want to see how I handle the Doom Pool mod, PC species, and adventuring gear, check out Part 2. It’ll help if you have thorough knowledge of Curse of Strahd, but you only need passing familiarity with Tales of Xadia (AKA TOX), so here’s the Rules Primer to help you catch up.

I’ll be focusing this article on two additional elements of conversion: magic and corruption. Magic includes playing spellcasters, spells and scrolls, and a little more discussion of magical abilities. After that, I’ll talk about how I’m using Corrupted stress to model supernatural afflictions like lycanthropy, vampire bites, stuff the PCs might interact with in the Amber Temple, and more. I’ll save the big name artifacts of the campaign — things like the Sunsword — for a future article.

So grab your wolfsbane and the sunburst holy symbol of the Morninglord, because we’re headed into Barovia!

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Converting Curse of Strahd to Cortex Prime Part 2 – Species, Gear and the Doom Pool

Today I’m covering the specifics of converting the epic 5th edition Dungeons & Dragons campaign Curse of Strahd to Tales of Xadia: The Dragon Prince Roleplaying Game, a game powered by the Cortex Prime system. If you don’t know why, check out Part 1, as well as my rant on why this conversion is such a match made between the campaign’s tone and the game’s mechanics. It’ll help if you have thorough knowledge of Curse of Strahd, but you only need passing familiarity with Tales of Xadia (AKA TOX), so here’s the Rules Primer to help you catch up.

I’ll focus on the major elements of conversion today. One big wrinkle is that I’ll be using Cortex Prime’s Doom Pool, which is a mod not normally used in Tales of Xadia, but one I find perfect for capturing the atmosphere of dread that hangs palpably over Barovia. So, I’ll spotlight that first. Then I’ll dive into kin AKA species, and finally equipment. While I’ll capture a few elements of magic items in the equipment section, I’ll save the big set-piece magical artifacts of the campaign for a future article.

All aboard the black carriage! We’re headed into Barovia.

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Converting Curse of Strahd to Cortex Prime Part 1

Over a year ago I analyzed how Tales of Xadia: The Dragon Prince Roleplaying Game is the perfect game system for Curse of Strahd. This modern-classic Dungeons & Dragons 5th edition adventure reimagines the old-school classic I6: Ravenloft as a big sandbox gothic horror campaign. Now I’m turning my theory-crafting into conversion work, because I’ve got a group of players that have no allegiance to campaign or system, and clearly err on the roleplay-heavy side of the spectrum.

This article’s going to cover the initial prep work and cover some game mechanics retooling necessary for the conversion. It assumes passing familiarity with either or both of Tales of Xadia and the Cortex RPG. It definitely presumes you know a lot about Curse of Strahd, since I assume the audience is going to be Dungoen/Game Masters. You’ve been warned, spoilers abound.

Oh yeah! I’ll refer to the DM as “GM” or “Game Moderator”, which is how Cortex Prime handles it. That’s always been my preference, anyway. (Want to get more familiar with Tales of Xadia? Here’s the Rules Primer.) The one major change to the game’s mechanics I’ll be using is the Doom Pool from the Cortex Prime Game Handbook; if you’re not familiar, I’ll explain it a little in a future article. For everything else, refer to Curse of Strahd; I’ll be using the cool Legendary Edition by Beadle & Grimm, but any version will do, since I won’t be referencing anything but the Chapters by number; no specific page numbers will be called out.

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Jurassic Park and Mork Borg Meet Enter The Nerdom

It’s here! 65 million years in the making and it all comes down to this! No, not the release of Jurassic World: Rebirth, but something quite different: butchering the memory of Jurassic Park with the over-the-top, end-of-the-world RPG Mork Borg!

Enter The Nerdom‘s hosts Chad, Watson, and Stan are players in this insane romp through what at first might seem like a re-hash of the first (and as we all know, greatest) Jurassic Park movie, but which quickly devolves into a run-for-your-life thrill ride as things take a decidedly Mork Borg-ian approach to the subject matter. This ain’t your daddy’s dinosaurs! This is the end of the world…or at least Isla Nublar.

Check out the full actual play episode at the links below, and if you enjoy it, here’s all my files for the game for you to use as you wish: the rules, character sheets, GM screen, tables, and even rough notes to turn this whole thing into a much longer-running mini-campaign.

And don’t forget to check out Jurassic Park: Edge of Chaos, which served as inspiration and is chock full of maps and other useful lore on the original Jurassic Park!

Big thank you to the Enter The Nerdom team!

Happy gaming!

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