Category: Publishing News (Page 4 of 8)

Check out the latest updates from Dungeons & Dragons 5th edition, OSR, Cortex, DeScriptors, and other releases by Tim Bannock.

Adventures in Dalentown for 5th Edition is now revised and expanded

Opportunity. Intrigue. Welcome to Dalentown…revised and expanded!

We’ve just updated the DriveThruRPG and itch.io files for Adventures in Dalentown for 5th Edition (pick it up in the shop if you don’t already have it). The additions to this release include improved layout and bookmarking, but it’s not just a facelift: we’ve added dozens of new adventure seeds, encounter tables, and a lot more setting information that you can use as-is or make your own.

What’s Inside?

Here are some of the improvements:

  • About a dozen new monster and NPC stat blocks.
  • An NPC Index organizing the named characters by location or alternatively by name.
  • New NPC movers-and-shakers that open tons of adventures in politics, or in the literal underworld beneath Dalentown.
  • New encounter tables that take into account different adventuring tiers: tailor this campaign setting to any level!
  • Dozens of new and expanded adventure seeds, including pre-made encounter groups.

We didn’t forget about players! In addition to the 5 new Backgrounds and 3 new Factions that were available from the beginning in this book, we’ve added a series of tables for generating or inspiring character backstory tied to the setting. Who is your character, and who do they know? What big problem has motivated them to go adventuring, or has plagued them since they’ve become an adventurer? Find out using the all new backstory generator!

Get the Updates

If you already picked up Adventures in Dalentown for 5th Edition previously, the updates are free. Just check your DriveThruRPG or itch.io Library and download the new files (conveniently named with “v2” in there so you know what’s what!). If you haven’t checked out this setting, now’s the time! It’s got the perfect homebase for your adventuring campaign, filled with intrigue and opportunity (Dalentown), tales of pastoral fantasy (Rock Down), or arcane mysteries and infernal machinations (The Wizard’s Enclave)! Get it in our shop.

Out Now and Coming Soon

Don’t forget you can expand your campaign with the FREE Tales from Dalentown: Trueland Gazetteer for 5th Edition. It’s a short supplement with a neat campaign setting skeleton you can mold however you want. We even released several versions of the map alongside the Worldographer files in this post, so you can truly modify it to your heart’s content!

Players and GMs should look out for our next release, Folk of Dalentown Volume 1, featuring three new playable ancestries (“races”), each with specialized feats, NPC and monster stat blocks, and a fully developed settlement in the Western Frontier hex map!

Welcome to Dalentown!


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

The Tales from Dalentown Series Launches with a Free Gazetteer

Today we launched a spin-off of our popular Dalentown series, expanding the world and adding new opportunities for adventure. Say hello to Tales from Dalentown! This series boasts new adventures, adventure sites, and lots of material to help a GM get up and running quickly. In fact, it’s geared towards populating a hexcrawl-style campaign. So first thing’s first: the inaugural release is a hex map and gazetteer, and it’s FREE!

What Do You Get?

Tales from Dalentown: Trueland Gazetteer for 5th Edition is packed with content even at a “mere” 9 pages. You’ll get:

  • The Western Frontier map, built in Worldographer (by Inkwell Ideas). It uses 6-mile hexes, perfect for dropping into any campaign setting.
  • A brief overview of the three settlements from Adventures in Dalentown. Check em’ out if you haven’t already!
  • A two-page campaign setting history. Read this simple but effective backstory, and use it or ignore it. It’s perfect if you want to drop it in other worlds, or if you hate reading 150-page encyclopedias in order to run a campaign setting “right.”
  • An unlabeled map of Dalentown by Elven Tower Cartography.
  • Standard and 6×9 layout versions for optimization on multiple devices.

What the Future Holds

We’ve jammed it full of additional world context for the Dalentown setting. Plus, every location gets info on possible encounters, adventure scenarios, and even player options. Best of all, discover hints about some of our new and upcoming releases, like Folk of Dalentown Volume 1, featuring new playable ancestries complete with Feats, NPC stats, and fully detailed versions of the settlements mentioned in the gazetteer!

The continuation of the Tales from Dalentown series includes a compilation of one-shots. Check back soon!

Get It for Free Now!

Pick up Tales from Dalentown: Trueland Gazetteer for 5th Edition at itch.io or DriveThruRPG for FREE today.

(Oh, and it’s worth saying that this gazetteer will be incorporated into our revision of Adventures in Dalentown for 5th Edition, which should be dropping really soon!)


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

Five reasons to check out the Dalentown Campaign Setting

Campaign settings may be a dime a dozen, but for the busy GM that’s a good thing. Even the highly skilled worldbuilders out there need inspiration every once in a while, and what better way to get it than from a “live example,” if you will? Well, the three-settlement area described in Adventures in Dalentown and at the heart of the events in The Darkness Beneath Dalentown is an exceptional tool for any campaign; let’s talk about what it can do for you.

#1. A settlement for any fantasy campaign setting.

If you want a premade town easily slipped into multiple fantasy settings.

Dalentown is a fairly “typical” growing town in a fantasy campaign setting milieu that fits with just about any established world you’ll find in roleplaying games, from the famous Forgotten Realms and Golarion down to more “indie” settings like Necrotic Gnome’s Dolmenwood. But it’s not a boring place: Dalentown features several factions vying for power, including a well-entrenched thieves’ guild called the Lamplighters. Meanwhile, the other two settlements described in Adventures in Dalentown feature just enough fantastical and strange inhabitants that you get endless scenario ideas from them. Rock Down is a little slice-of-life village peopled by gnomes and halflings. The Wizard’s Enclave is a mysterious settlement primarily inhabited by artifact hunters.

#2. Interesting NPCs with lots of connections.

If you enjoy interesting NPCs with notes on how they interact with adventurers and their role in town.

The NPCs in the three main settlements have plenty of personality and lots of adventure hooks tied to them. They make perfect patrons for adventures. Many are great quest-givers, with the ability to pay in cash, favors, or faction-based rank. Several of them are mysterious or nefarious; few of them are clearly portrayed as either fully good or fully evil. There’s a lot going on in this small area.

#3. Adventure hooks for all levels of experience.

If you want a location with multiple adventure hooks that can appeal to inexperienced or legendary heroes.

The gamut of experiences in the Dalentown region provides something for newbies, mid-level characters, or even legendary heroes. Are your characters new to gaming, or simply low-level? Have them start in Rock Down, helping to find the secret (and likely fey-enchanted) ingredient that’s a key to winning the local pie baking contest. Looking for something more adventurous? Have them hook up with — or race against! — the magical treasure-hunters of The Wizard’s Enclave. Do they want to carve out their own legends? Well, in The Darkness Beneath Dalentown, there are hordes of oozes, slimes, undead, and demons to square off against!

#4. If you like the idea of ancient dwarven lore.

If you think it may be fun to tie a location into newly discovered ancient troves of dwarven lore.

As featured in The Darkness Beneath Dalentown, the namesake town is built atop the ruins of an ancient dwarven hold. That adventure features plenty of treasure and lore, but the fact is that a massive library of dwarven knowledge rests deep below the town, and its ripe for the plucking. If you can get past the demons and oozes. That means that GMs are empowered to add their own lore to the campaign, or to fully utilize the encyclopedic tomes of whatever larger campaign setting they use and strategically place that among the stacks of books on dwarven architecture. There’s a ton of room to build your own setting, or seed the existing creations of whatever you’re already referencing.

#5. If you like campaigns filled with intrigue.

Intrigue. Opportunity. Welcome to Dalentown!

Dalentown and its surrounding region are lightly detailed, but they feature enough goings on to power three factions that the PCs can join, manipulate, or face off against. The Brightguard is a knightly order dedicated to the protection of the folk under the governorship of Belina Brice. Though they act as a regional arm of the Royal Guard, they are in fact a mostly autonomous order: this region is so remote that they have no oversight. What could possibly go wrong with that? Although the bulk of the Lamplighter’s Guild resides in Dalentown, their organization actually extends throughout the region.  he leaders of the guild have infiltrated many houses of the merchant’s guild, and therefore hold a wide sphere of power, as well as a much  more mercantile slant than other such guilds. They shakedown businesses, engage in smuggling and fraud, and otherwise deal in illicit trade more so than simple purse-cutting and B&E jobs. And then there’s The Wizard’s Enclave (not just a place, it’s also a faction!). Xailaria’s designs on forging a meaningful place in the world has included her taking several spellcasters under tutelage. Though she  ever allows them to grow in power to rival her, she has either taught or made connections with dozens of young, wide-eyed apprentices of the magical  rts, and this has turned into a small, loosely organized guild of wizards trading in minor spells, scrolls, and the occasional artifact uncovered from ancient ruins.

And among those ancient ruins is the mysterious Flying Citadel…

You can check out the entire product line of Dalentown supplements and scenarios in our Shop! They are available for a variety of game systems, including 5th edition, OSR (by way of B/X and 1st edition), and the diceless DeScriptors RPG.


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

Support Doctors Without Borders with this DMsGuild Bundle

The Dungeon Masters Guild team has put together a couple bundles to support Doctors Without Borders (Medecins Sans Frontieres).

My DMsGuild title Old School Hacks Vol. 3: Megadungeon Mayhem is featured in the Doctors Without Borders Charity Bundle along with the following lineup of all-star best-selling and new-to-the-Guild releases:

  • The Festival of Magic
  • A Darkness from the Stars
  • Alchemical Archetypes: Created & Creators
  • Archetypes of Eberron: 31 Subclasses
  • Dalliance’s Monster Compendium: Spiders
  • Dance Dance Resurrection
  • Elementalist’s Pocketbook
  • Festival of Cold Light
  • Goblin Heist
  • Happy Little Treants
  • Infernal Magicks: A Guide to Spells in the Nine Hells
  • Into the Dragon’s Maw
  • Lutrinian Race – An Otter Kind of Race
  • Mark of the Vestige
  • Neverember’s Guide to Urbanization
  • Owlbears & Farm Maids
  • Release the Krakin!
  • Shore of Dreams
  • Sora Esma’s Cart of Wonders
  • The Floating Islands
  • The Knight Librarians – Fighter Subclass
  • The Way of the Caretaker (Monk Butler Subclass)
  • Trouble in Neverwinter
  • Batfolk! The Nycter and the Desmodu, Two Charcter Races of Darkness and Blood!

Check out all the options, including an Adventurer’s League Bundle, here.

Find out more about the charity organization itself by clicking here: Doctors Without Borders (Medecins Sans Frontieres).


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

Five reasons to upgrade from DeScriptors PWYW Version to Definitive Edition

Have you already checked out the DeScriptors: Anything Goes PWYW Version? It’s a free way to get started playing the diceless tabletop roleplaying game of clever wordplay…or you can leave a tip when you purchase it! (Thank you!) But then maybe you’re left wondering why you should spend the same amount of cash as your favorite local coffee shop’s vanilla latte to upgrade to DeScriptors: Definitive Edition. Wonder no more! Here are five reasons to make the jump.

#1. Micro-settings for Sci-fi, Supers, or Fantasy

If you like micro settings in the genres of sci-fi, supers, or fantasy. Or all of the above!

DeScriptors: Definitive Edition features a diverse line-up of five pre-built settings in all different genres. Each comes with introductory fiction, core setting details, scenario ideas, and pregenerated characters to get you gaming immediately. Let’s take a look at each one.

Ethanol Pop: Wondrous Days. This steampunk fantasy slice-of-life game is filled with wondrous gizmos, genre-bending mashups, and scenarios that are equally at home in a pastoral fantasy or an airship pirate campaign!

Anything Goes: While You Were Gone. The setting featured in the PWYW “Anything Goes” edition of DeScriptors and inspired by the micro fiction story “While you were gone” reappears here for completeness’ sake! This bizarre setting has been described as “RIFTS as played for laughs”: portals to alternate dimensions have ravaged the world, but you can run funny, scary, or epic scenarios with equal ease.

Hunters Guild of the Ancient Lands. This fantasy campaign setting is perfect for monster hunter scenarios or a “gotta collect ’em all” monster training/fighting scenarios! The players build characters who are members of a guild that strikes out into a truly fantastic, utterly mysterious monster-filled world, hoping to catalogue them, tame them, fight them, or harvest them for trade. The vistas are truly remarkable, and certainly the product of some kind of great magic. What mysteries might be unearthed while searchng for incredible monsters throughout the Ancient Lands?

SUPERMAX! A superhero campaign in a “dystopian utopia” – superpunk, if you will! In this setting, superpowered folks beat back an alien invasion and helped unite the Earth’s government, creating a utopia. Except, if you’re a powered individual, you’re either in prison — SUPERMAX prison, of course! — or you’re one of the prison guards. “Utopia” indeed! Also, as it turns out, there’s a conspiracy involving alien technology recovered from the invasion force…

The Philosopher’s Stone. You are one of the brave few that stands against the madness-inducing interlopers from beyond the realms of reason, hoping to heal the wounds of reality-warping Cthulhu-esque monsters as they ravage the land. This setting works in a fantasy world, in 1920s New England, or in the modern world: the point is that the madness is palpable, and only you can help repair reality.

#2. Do you enjoy flash fiction?

If you enjoy flash fiction micro-settings for inspiration, regardless of what you play.

As mentioned, each setting comes with an opening fiction. More of these sorts of fiction are posted on the DeScriptors Facebook page, so you can get inspired to game in new worlds right away.

And hey, maybe you don’t like the diceless nature of DeScriptors. We won’t fault you. But these settings and their details, scenarios, and pregenerated characters are great fodder for your game system of choice. The use of adjectives to describe these characters and conflicts should make it easy to use them as keywords when dreaming up your own stats in whatever game system you play! (Not for nothing: DeScriptors is incredibly easy to port to games like Fate Core, Fate Accelerated, Dungeon World-based offshoots like Simple World and Universal World, and some OSR systems like Vagabonds of Dyfed!)

#3. A peak behind the curtain

If you want to understand some of the game design goals, concepts, and choices.

One of the coolest chapters in DeScriptors: Definitive Edition is the FAQ. Game creator Matthew Bannock is accompanied by Worldbuilder’s Anvil podcast creator and host Jeffery Ingram in answering eight big questions about the DeScriptors system and narrative, improv-heavy gameplay in general. Their years of experience provide great insight, clever tips, and useful design tips that translate to DeScriptors and many games besides.

That chapter is followed by two other great ones, one of which is an extended Example of Play.  You can follow along as Razmile the Wizard deals with an exasperated messenger, fishes for some rations for the journey ahead, and squares off against a band of roving goblins!

#4. Endlessly expandable ideas

If you want to see how such a simple, adjective-based mechanic can be expanded to suit more options and genre conceits.

We mentioned two cool chapters after the FAQ, and the second one of them is called Options, Variants, and Add-ons. It is filled with additional rules you can add on top of the simple core of DeScriptors. Read about managing meaningful gear, using consumable magic, running multiple characters, hiring on mercenaries, and more. In fact, as new settings and scenarios are created for DeScriptors going forward, we update this chapter periodically with any new mechanics we come up with! Think of it as a living document of options, changes, and icing on the cake!

#5. Support more fiction, characters, and settings!

If you want to support the design team for future endeavors and additional fiction and characters.

You’re supporting the creators behind DeScriptors: Definitive Edition when you purchase the game. Matthew Bannock continues to develop new settings and scenarios for DeScriptors. He’s also constantly building new RPGs (like FARM Champions and Dragon’s Grave), and releasing content for existing systems like the 5th edition of the world’s most popular roleplaying game. Tim Bannock is a best-selling creator and editor on DMsGuild, and works with Matthew to release exciting new adventures and settings for 5th edition and OSR game systems. We in turn support our collaborators: artists, editors, cartographers, and everyone else. We endeavor to pay fair rates and lift up our fellow creators, so supporting us means more work and support for them, too!

Pick up DeScriptors: Definitive Edition in our Shop!


If you enjoyed this article, please like, comment, and share! Use the widgets to subscribe to get an email as soon as I publish something new, or check out my stuff at DMsGuild, on DriveThruRPG, on itch.io or in my shop. I really appreciate your support.

Happy gaming to ya!

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