Author: Tim Bannock (Page 4 of 25)

Tim Bannock (@timbannock on most social media) is a roleplaying game developer and e-commerce product manager. He's been playing D&D since 1985, and has been a best selling DMsGuild developer and indie RPG publisher since 2016.

Try This Adventure Tracker for Dungeons & Dragons and Shadowdark In Your Game Sessions

Right before the pandemic, I purchased a slew of tools geared towards optimizing my Dungeons & Dragons game sessions. Among them were a whiteboard GM screen with clips, Inkwell Ideas’ 5E Creature Decks and Deck of Beasts, Pathfinder Pawns, and so much more. Then the pandemic torpedoed the use of most of those things, so I really leaned into going digital. This included taking a multi-day intensive course on organization over at Johnn Four’s Roleplaying Tips. That really expanded my Google Drive, Docs, and Sheets campaign management skills, and helped me reorganize almost every resource I use.

As I’ve gotten back into both in-person and online remote play more often in recent months, I realized I could leverage a much more robust — and still streamlined — way of managing each game session’s encounters. Hence my new Adventure Tracker, which has a lot of really handy features specific to any Dungeons & Dragons or Shadowdark, but applicable to any OSR or D&D-adjacent game. Read on to learn more!

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Rising Tide Issue 2 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. If this is your first visit, consider starting with Issue #1 to get some of the campaign setting and character backstory.

In Issue #2, the heroes investigate the scene of the crime: the uncharacteristically high-society estate that the retired police commissioner lived in. They come into contact with metahuman security mercs from Halo Force, and begin to realize things are a lot more complex than they first appeared.

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Rising Tide Issue 1 – Astonishing Super Heroes Campaign Journal

Rising Tide is an Astonishing Super Heroes campaign set in Boston, MA. I’m the GM, and I’m joined by my brother Joel and my cousin Matthew. They each play two characters: Joel’s running DISK GIRL/Naomi Nikita Johnson and THE CAT/Bella Arthur, and Matthew’s running MONOCHROME/Simon Blake and THE SAINT (who is a sentient construct created by Monochrome, and thus has no secret identity).

I will be posting session reports (“campaign journal”) like this one of the campaign periodically. They will include commentary on — or tie into related posts about — campaign building, on-the-fly rulings, and even playtesting new game mechanics. This first campaign journal will mostly be story setup; look for a related post on how I built the entire campaign setting and first scenario in just 6 or 8 total hours of work!

In Issue #1, the heroes are introduced to a fishy murder charge leveled at an inexperienced vigilante, and learn just how byzantine the collision between the metahuman community and the corruption in Boston can get.

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Rising Tide – How to Build a Superhero Campaign the Easy Way

I’ve started Rising Tide, an Astonishing Super Heroes campaign set in Boston, MA. This article will take a deep-dive behind the GM’s screen on how I setup a superhero campaign loaded with historical detail with very little prep.

This is about building the campaign setting itself. I’ll talk a little about the setting of Boston, how I pulled together an awesome roster of NPCs and a few cool locations, and how I generated the first scenario of the campaign. Best of all, I’ll show you how I was able to do it very easily and very quickly by putting most of the work on the players!

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Cortex Con 2023 Nov 3-5 Online – Game Registrations Are Open

Gamers everywhere are invited to join the world’s first online convention devoted to the Cortex tabletop RPG system, including Cortex Prime as well as other flavors such as Cortex Plus, Cortex Classic, and the recent free intro version, Cortex Lite! This fully virtual, fan-driven event runs November 3rd, 4th, and 5th, 2023!

Read on for more details!

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